I think i found what I'm seeking

thanks to everyone for response,

I'll be back soon :))))

2010/3/18 Rustam Rakhimov <rusyas...@gmail.com>

> Thanks for response,
>
> So, I know that what I need saved in Quaternion, but how exactly I can take
> these data's from Quaternion, I was trying to use two
> functions getEulerAngles(&r, &p, &y) and getAngleAxis(&angle, &x, &y, &z)
> but values not that value which is shown in window of properties of object.
>
> I mean, if you will look at object properties, then you can see that
> Rotation parameters, right ?
>
> where that value is saved ?
>
>
> 2010/3/18 Frans <mrfr...@gmail.com>
>
> Uhm, he is asking where it is saved viewer side, and wanting to use 
> setRotation(x,y,z)
>> function of lviewerobject. Looks like to me he is using the viewer source
>> code to develop something. This list is the place to ask, not the scripting
>> list that is about LSL.
>>
>>
>> On Wed, Mar 17, 2010 at 5:00 PM, Opensource Obscure 
>> <o...@autistici.org>wrote:
>>
>>>
>>> On Thu, 18 Mar 2010 00:06:27 +0900, Rustam Rakhimov <rusyas...@gmail.com
>>> >
>>> wrote:
>>>
>>> [...]
>>>
>>> > And last question is what does it means jira from your sentence "which
>>> jira
>>> > is relevant to this?"
>>>
>>> jira is the SL bug tracker, and this mailing list is devoted
>>> to the open source SL development.
>>>
>>> you may have more luck asking in the scripting SL mailing list:
>>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters
>>>
>>> this list is very active, but scripting questions are not really
>>> in topic here.
>>>
>>> HTH! :)
>>>
>>> opensource obscure
>>> _______________________________________________
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>>
>>
>>
>> --
>> Jeroen Frans
>> Virtual World Technology Specialist.
>> VesuviusGroup.com
>> SL: Frans Charming
>>
>> _______________________________________________
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/OpenSource-Dev
>> Please read the policies before posting to keep unmoderated posting
>> privileges
>>
>
>
>
>
>
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