Kevin Woolley wrote:
> Oh sure, *obviously* you'll never prevent copying completely.  But that's a
> straw man - the difference here is between making life difficult for the
> thieves (as Apple does - sufficiently so that the jailbreak/piratebay applet
> market is no threat to iPhone developers) and leaving the doors and windows
> open and unlocked as the Lindens are at the moment with their current Open
> Source model.
>   
What you fail to see it that the copy rate on iPhones is as high or even 
higher that on Second Life. This despite that apple makes it "hard" The 
threats is there, how ever the turnaround it still big enough to get 
people living off it. Then they los MORE in % that you. Why do you think 
that solutions would help you? Your contents is not open sourced, open 
source AHVE nothing and will never have anything to do with copying 
content form second life.

What you fail to see is that the making stuff difficult most makes it 
difficult for the paying customes and much less so for the non paying 
customers. As Tomas showed you there are many reasons to copy, many that 
are driver by content creators willing making there product much harder 
to use. In attemps to make copying less, efforts that make the copies 
tsuff much better that the originals. We programmers of the client have 
made some workarounds for these problems, to make life easier again and 
make some of these ideas don't hinder customers as much as intended.
> OK, we can argue about this philosophically backwards and forwards all you
> want.  The big difference is that whilst you may contribute the odd patch,
> I, and other content creators like me pay the Lindens salary.  As I say I
>   
Do you know what content I sell? So you know how much I support the 
lindens with? If not, please take your argument someware else please.

And by the way you have any idea how much one of these odd patches costs 
a software company to develop? You have any idea how much money a bug 
fix costs to find in development time? US$600 an month, Aint much 
payment for the work of one developer. I say thats maybe is enought fo 
fix one trivial know problem for the one that made it. You have any idea 
how many work hours that is? And if we remove the actually cost for the 
hosts, running the computers and so on you have any idea how much your 
money gives to developing the system making sure you get new versions 
and bugs fixed?

We in additions to paying rent as you, also make bugfixes making it 
possibly for you to get as many prims for that price.


> I'm aware this could sound a bit like "It's my ball and I'll take it home if
> you don't play the game I want".  It's not intended to - philosophically I'm
>   
I suggest you try iPhone development instead, but don't come back here 
complain when your applications are pirated. Can we get back to finding 
solutions on how to lower the illegal copying? Your suggestions have 
been proven not to work. The fist copybot attacks on SL was before the 
open source viewer, they was bigger and the lossed in % of income looks 
as they been much bigger. This make all talk for your suggestions wil 
not work.

BTW there are world out there that have close source viewers and Apple 
like developer licenses. They just lack a working economy, not that they 
don't try, not that they don't market. The users are missing, the 
creators are missing. Maybe there is a connection. When you can't make 
your own stuff, and give that away, why not use WoW? EVE Online? 
Entropia Universe?

Maybe you are not interested in the philosophical sides, but making 
money form digital copies are all a game of physiology. It's about 
making people wanting to pay. You can't fore people to pay, not unless 
you are a government at least. There have been put so much money into 
this because people LIKE it to be true. They LIKE it to work, and every 
time it have failed.

And yes it's possible to make money, it works all the time to make 
money, you say you make money. You think less happy people in the grid 
will give you more money?

I'm sure the Lindens are turning to much towards protection and making 
life hard on users, I have seen this effect sales, Hardening the copy 
protections have med much more support and less profit, have made more 
unhappy customers. And it is effecting my possibilities to run my land 
form my sales.

And yes i like the scrips to be no-mod, no-transfer and copy for my 
customers, and the items as such no-transfer, but copy and mod. Since i 
started some changed in the handling made this combinations harder for 
the customers to use.





-- 
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.

_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to