Kevin Woolley wrote: > Oh sure, *obviously* you'll never prevent copying completely. But that's a > straw man - the difference here is between making life difficult for the > thieves (as Apple does - sufficiently so that the jailbreak/piratebay applet > market is no threat to iPhone developers) and leaving the doors and windows > open and unlocked as the Lindens are at the moment with their current Open > Source model. > What you fail to see it that the copy rate on iPhones is as high or even higher that on Second Life. This despite that apple makes it "hard" The threats is there, how ever the turnaround it still big enough to get people living off it. Then they los MORE in % that you. Why do you think that solutions would help you? Your contents is not open sourced, open source AHVE nothing and will never have anything to do with copying content form second life.
What you fail to see is that the making stuff difficult most makes it difficult for the paying customes and much less so for the non paying customers. As Tomas showed you there are many reasons to copy, many that are driver by content creators willing making there product much harder to use. In attemps to make copying less, efforts that make the copies tsuff much better that the originals. We programmers of the client have made some workarounds for these problems, to make life easier again and make some of these ideas don't hinder customers as much as intended. > OK, we can argue about this philosophically backwards and forwards all you > want. The big difference is that whilst you may contribute the odd patch, > I, and other content creators like me pay the Lindens salary. As I say I > Do you know what content I sell? So you know how much I support the lindens with? If not, please take your argument someware else please. And by the way you have any idea how much one of these odd patches costs a software company to develop? You have any idea how much money a bug fix costs to find in development time? US$600 an month, Aint much payment for the work of one developer. I say thats maybe is enought fo fix one trivial know problem for the one that made it. You have any idea how many work hours that is? And if we remove the actually cost for the hosts, running the computers and so on you have any idea how much your money gives to developing the system making sure you get new versions and bugs fixed? We in additions to paying rent as you, also make bugfixes making it possibly for you to get as many prims for that price. > I'm aware this could sound a bit like "It's my ball and I'll take it home if > you don't play the game I want". It's not intended to - philosophically I'm > I suggest you try iPhone development instead, but don't come back here complain when your applications are pirated. Can we get back to finding solutions on how to lower the illegal copying? Your suggestions have been proven not to work. The fist copybot attacks on SL was before the open source viewer, they was bigger and the lossed in % of income looks as they been much bigger. This make all talk for your suggestions wil not work. BTW there are world out there that have close source viewers and Apple like developer licenses. They just lack a working economy, not that they don't try, not that they don't market. The users are missing, the creators are missing. Maybe there is a connection. When you can't make your own stuff, and give that away, why not use WoW? EVE Online? Entropia Universe? Maybe you are not interested in the philosophical sides, but making money form digital copies are all a game of physiology. It's about making people wanting to pay. You can't fore people to pay, not unless you are a government at least. There have been put so much money into this because people LIKE it to be true. They LIKE it to work, and every time it have failed. And yes it's possible to make money, it works all the time to make money, you say you make money. You think less happy people in the grid will give you more money? I'm sure the Lindens are turning to much towards protection and making life hard on users, I have seen this effect sales, Hardening the copy protections have med much more support and less profit, have made more unhappy customers. And it is effecting my possibilities to run my land form my sales. And yes i like the scrips to be no-mod, no-transfer and copy for my customers, and the items as such no-transfer, but copy and mod. Since i started some changed in the handling made this combinations harder for the customers to use. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges