VERY well written Thomas - kudos!

And since I'm delurking briefly, kudos also to Soft for the patience he 
has exhibited in the the recent discussion.

[goes back to lurking]

On 03/14/2010 09:29 PM, Thomas Grimshaw wrote:
> This post is likely to incur some feelings of emotions in a lot of you;
> I ask that you bear with me and be open minded towards these words. I
> recognise that many of you won't agree with me; it is but an attempt to
> try and shine a searchlight into the hysteria.
>
> *The Stark Truth*
>
> Firstly, a reminder of the stark truth which has already been presented
> in this thread. Every single DRM technology which has been implemented
> has been broken - CSS, BluRay's AACS and BD+, Apple's FairPlay, Windows
> Media DRM, they're all broken wide open.  Any content which is delivered
> to the viewer can be copied.
>
> *But we need DRM, right?
>
> *Well, no. In fact, DRM has been a major contributing factor to the
> incredibly widespread problem of music piracy.  I don't mind admitting
> that i've downloaded some albums before from a website.  Did I do this
> because I don't have money?  No.  Did I do this because I don't want to
> spend money on music? No. I did it because I wanted to have lossless
> FLAC files on my portable player, and iTunes and alternatives only
> offered DRM-encrypted low-bitrate rubbish.
>
> *Piracy is a war of convenience.*
>
> In order to appropriately address this problem, you need to take a step
> back and ask yourself exactly /why/ people commit copyright fraud. This
> can be for any number of reasons, including:
>
>   - They don't want to wait for something.
>   - It's easier to pirate something than it is to find it and buy it.
>   - The merchant doesn't have a sensible price structure. This isn't the
> same as "I don't want to pay" - most of the time they DO want to pay,
> but not an obscene price
>   - The content is too restricted and they can't use it
>   - They dont' know they're doing it (victims of the below)
>   - To make money.
>
> The only "real" pirates in this circle of intellectual property
> violation are those who are doing it in order to make a profit - but
> this is a tiny, tiny proportion, and also the most manageable case.
>
> *Don't attack your customers.
>
> *Let's observe Microsoft Windows Vista. Microsoft spent years and many
> millions of dollars building a strong product activation system for
> Vista. This was a major release for Microsoft, and they were determined
> to stave piracy - so much so that they ended up having to drop features
> and rush the QA process significantly.
>
> Did it work?  It was a disastorous failure.  If one wants to pirate
> Vista now, one can just download an image from many hundreds of torrent
> sites, and the images install with absolutely no intervention required -
> these images have simply ripped out the DRM so that the "end-user"
> pirate doesn't even notice that activation ever existed.
>
> The only people who are actually affected by the DRM are Microsoft's
> genuine customers.  http://tinyurl.com/yjhom3t*
>
> Know your enemy.
>
> *I own and even have developed software that can copy any content from
> second life.  Have I ever used this to violate copyright? Nope, I just
> didn't want to spend time building in content protection when the
> software was only for my use (to export my own builds, animations etc to
> opensim).
>
> The point is this - the public is not your enemy.  Just because the
> content can be copied, it doesn't mean that people will do it.  I'm not
> talking about deterrents - if someone decides to do it, they can and
> they will - i'm talking about our target audience, the citizens of
> Second Life. Most users of "copybot" viewers are caught and banned
> because of a report by a member of the community - not the creators.
> Only a very tiny portion of Second Life users rip content.
>
> *So what can we do?
>
> *Please excuse a possibly callous tone - but STOP whining and start
> thinking outside of the box.  You *will never be able to stop piracy
> completely* - so don't even try. I've already explained why I think that
> piracy is a war of convenience, and the solution is simple - make your
> content more convenient.
>
> - Maximise availability. Have multiple store locations, all visible in
> search using sensible keywords.  List your item on e-commerce sites such
> as xstreet.
> - Maximise accessibility. Keep your stores lag-free, don't use silly
> teleport routing, and make your store organisation transparent.
> - Maximise attraction. Make sure every one of your products is very
> clearly described, with a very clear demonstration so that people know
> what they're buying.
> - Don't overprice.  By all means, make a profit, but consider the real
> value of your product - the better value for money your product is, the
> less people will be tempted by stolen goods.
> - Don't intimidate your customers.  For goodness sake, shut off those
> stupid "copybot protection" scripts (they don't even work), and take
> down those copyright notices. If these people are in YOUR store, it
> means they're not in a store selling pirated stuff. Treat them with respect.
> - Maximise support. Keep your genuine customers very well cared for.
> Word of mouth is the biggest weapon in your armoury. Keep product
> updates rolling, if applicable.
> - Keep permissions sensible.  I can't believe the number of times i've
> bought an item and it's been "no mod" for no proper reason, and I can't
> resize it to fit my avatar.
> - Innovate. Keep producing, keep making new stuff. Every new thing you
> sell is another reason for people to come to your store and not a
> thief's location.
>
> *What about those people selling my stuff?
>
> *If they're actually trying to profit from your intellectual property,
> obviously they dont' deserve any of the respect mentioned above.
> Fortunately, the lab respond quickly to properly formatted DMCA
> complaints and takedowns, and almost always action them before the thief
> has had time to withdraw the funds.
>
> Be vigilant, keep a watchful eye on xstreet.  If you find a violation,
> gather evidence.. don't contact the seller, or they'll panic and move
> their stuff elsewhere. Submit a properly formed DMCA complaint to linden
> lab with the appropriate evidence, and the problem will be gone.
>
> *So, what's the big point here?
>
> *Making your stuff LESS available and restricting its use with genuine
> customers is COUNTERPRODUCTIVE.  Using the methods listed above, YOU can
> control the marketplace in a moral manner without aggrovating your
> customers. Some theft will slip through the net, but if you are smart
> this will be a very small amount - and it will serve as advertising for
> your brand.
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-- 
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Digital art by Miro: http://tinyurl.com/lwtw3q
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