Ron Festa wrote: > To be honest the arguments I've been seeing about not using MONO seem > to be forgetting something. There are multiple languages that can be > compiled/interpreted in MONO with the appropriate addon, not just C#. > Just to name a few we have Python, Boo (which resembles Python and > seems to come with MONO now), Lua, Java, JavaScript, VisualBasic.NET, > Pascal, PHP, and with the work LL has done to the server we now have > LSL. With MONO you have options both in the language choice and what > OS it can run on. The generated code (whether compiled or interpreted) > should be compatible with LL's server sided script engine and should > be compatible with OpenSIM. > There's more to a language then just the syntax. CLR-based Smalltalk is NOT real smalltalk, for example.
There's no way except perhaps via F# to get something approaching smalltalk programming out of a CLR-based system. Lawson _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges