Sad Clouds wrote:
> uint64_t current_time;
> while(1)
> {
>       get_network_data();
>       current_time = update_current_time();
>       ...
>       use_current_time();
> }
> 
> So in a tight loop, if update_current_time() calls clock_gettime() on
> every loop iteration, what would kill performance.

How much execution time does update_current_time() take when compared to
get_network_data()?

You might also want to look into the SO_TIMESTAMP option.

-- 
James Carlson         42.703N 71.076W         <carls...@workingcode.com>
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