I'm trying to have slapd operate with 0 leaks under valgrind.
Currently, it appears that the only remaining leaks are in limits
handling, which lack a destroy method (and in PERL related
libraries/backend, which I'm not going to consider right now), although
I didn't check all slapd functionalities (how could I?). I'd appreciate
if anybody can point me to (potential) leaks that I missed. I'm working
with HEAD, of course, but I intend to backport all operation-relted
leaks to RE22.
p.
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