On Mon, 2 Mar 2026 18:49:10 GMT, Andy Goryachev <[email protected]> wrote:

>> This change fixes a potential threading issue in RTImage.draw() method in 
>> WebView. The issue has been theorized back in 
>> [JDK-8333374](https://bugs.openjdk.org/browse/JDK-8333374), I have not 
>> managed to figure out a reliable reproducer for it, but the circumstances 
>> for it to happen are there.
>> 
>> Issue can happen in `RTimage.draw()` method. In 99% of cases 
>> `RTImage.draw()` will be called only by QuantumRenderer thread (that is 
>> during regular drawing to a Stage/Scene), however there is also a 
>> possibility we will call `RTImage.draw()` from a different thread, notably 
>> with a `PrinterGraphics` object (or in other words, when printing). Then 
>> there is a chance we will run some of the initial checks in parallel to 
>> QuantumRenderer thread. I found two places that can be affected - the 
>> initial checks at the beginning of the method and the `getTexture()` call 
>> inside the code block responsible for printing.
>> 
>> The first place was fixed by running the checks on the render thread. That 
>> way we can ensure the render thread will not overwrite the `tex` reference 
>> from the render thread while the printing thread reads it. To make this 
>> happen I added `PrismInvoker.callOnRenderThread()` which functions like 
>> `PrismInvoker.runOnRenderThread()` but with a `Callable<>` instead of a 
>> `Runnable` object.
>> 
>> Second place can happen if, for some reason, in between previous checks and 
>> the `getTexture()` call QuantumRenderer will modify or free RTImage's tex 
>> reference (ex. while pruning the Vram pool) - then the `getTexture()` call 
>> will return `null` (introduced as NPE prevention from 
>> [JDK-8333374](https://bugs.openjdk.org/browse/JDK-8333374)) which can cause 
>> an NPE on QuantumRenderer thread. If that happens, we skip the 
>> `readPixels()` call which will print an empty RTImage.
>> 
>> I verified these changes on Windows and Linux with our test suite and with 
>> manual testing via `HelloWebView` and using an old `SimplePrint.java` 
>> reproducer from [JDK-8118415](https://bugs.openjdk.org/browse/JDK-8118415); 
>> both regular drawing and printing work as they did. I found simply loading 
>> `google.com` via both apps works to trigger this draw call multiple times 
>> (`SimplePrint.java` needed to be adjusted slightly to print out the web page 
>> instead of predefined HTML code). Test suite completes successfully (there 
>> were 3 web.test failures on my end but they also happened on master and 
>> refer to other, unrelated parts of javafx.web) and printing works the same 
>> way it used to.
>
> modules/javafx.web/src/main/java/com/sun/javafx/webkit/prism/PrismInvoker.java
>  line 83:
> 
>> 81: 
>> 82:     private static boolean isOnRenderThread() {
>> 83:         return 
>> Thread.currentThread().getName().startsWith("QuantumRenderer");
> 
> There are two more files with a similar check (`Disposer`, `NGCanvas`) - do 
> you think  there should be a utility method for it?
> 
> Also, is there a better, faster way other than `startsWith()`?

Yes I think there probably should be, and there also probably is a better way. 
I'm also not a big fan of just checking thread's name, especially if we need to 
change it for any reason. When working on this bug I stumbled upon an ancient 
enhancement about this - 
[JDK-8090484](https://bugs.openjdk.org/browse/JDK-8090484) - so it seems there 
were at least some theorized attempts to improve this part.

I would consider it out of scope of this change though and improve this 
separately (probably as a part of the above issue), it almost certainly would 
be a larger improvement reaching over to graphics module.

**EDIT:** Also, regarding `Disposer` - I suspect you meant the one residing in 
graphics under `com/sun/prism/impl/Disposer.java`. We seem to have quite a bit 
of Disposers in the code base...

-------------

PR Review Comment: https://git.openjdk.org/jfx/pull/2092#discussion_r2876748217

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