On Tue, 25 Nov 2025 18:58:14 GMT, Michael Strauß <[email protected]> wrote:

> This enhancement allows `Stage` to be placed on the screen similar to a popup 
> window, where a user-specified positioning anchors defines a point on the 
> stage that should coincide with a given location on the screen. For this 
> purpose, the following new methods are added to `Stage`:
> 
> 
> public class Stage {
>     public void relocate(AnchorPoint screenAnchor, AnchorPoint stageAnchor);
>     public void relocate(AnchorPoint screenAnchor, Insets screenPadding, 
> AnchorPoint stageAnchor, AnchorPolicy);
>     public void relocate(Screen, AnchorPoint screenAnchor, Insets 
> screenPadding, AnchorPoint stageAnchor, AnchorPolicy);
> }
> 
> 
> ## AnchorPoint
> `AnchorPoint` is a point that is either specified in absolute coordinates, or 
> relative to the screen or stage:
> 
> var anchor1 = AnchorPoint.proportional(0.5, 0.5); // center of the 
> screen/stage
> var anchor2 = AnchorPoint.absolute(100, 100); // absolute coordinates within 
> screen/stage
> 
> 
> For example, a stage that sits flush with the bottom-right corner of the 
> screen can be shown as follows:
> 
> var screenAnchor = AnchorPoint.proportional(1, 1); // or use the 
> AnchorPoint.BOTTOM_RIGHT constant
> var stageAnchor = AnchorPoint.proportional(1, 1);
> stage.relocate(screenAnchor, stageAnchor);
> stage.show();
> 
> 
> ## AnchorPolicy
> `AnchorPolicy` controls how the anchor may be adjusted when the preferred 
> placement doesn't fit within the screen bounds:
> 
> 
> public enum AnchorPolicy {
>     FIXED,
>     FLIP_HORIZONTAL,
>     FLIP_VERTICAL,
>     AUTO
> }
> 
> 
> * `FIXED`: always use the provided anchor; only adjust the resulting position 
> to fit within the screen.
> * `FLIP_HORIZONTAL`: if the preferred placement violates horizontal 
> constraints, try a horizontally flipped anchor (e.g. top-left to top-right) 
> before falling back to the original anchor.
> * `FLIP_VERTICAL`: likewise for vertical constraints.
> * `AUTO`: automatically choose the most suitable flip:
>    if only horizontal constraints are violated, acts like `FLIP_HORIZONTAL`;
>    if only vertical constraints are violated, acts like `FLIP_VERTICAL`;
>    if both are violated, try a diagonally flipped anchor (both axes) and pick 
> the placement that requires the least adjustment.
> 
> This is useful for popup-like behavior where you have a preferred "opening 
> direction", but want the window to flip to the opposite side of the reference 
> point when there isn’t enough space (e.g. "prefer below, but open above if 
> below doesn’t fit").
> 
> ### PopupWindow support
> The new `PopupWindow.anchorPolicy` property adds the same "flip the anchor 
> when it...

modules/javafx.graphics/src/main/java/com/sun/javafx/stage/WindowRelocator.java 
line 105:

> 103:             } else {
> 104:                 gravityX = stageAnchor.getX() / windowWidth;
> 105:                 gravityY = stageAnchor.getY() / windowHeight;

It might be a good idea to explain what "gravity" is, maybe in 
`ComputedLocation` or `WindowLocationAlgorithm`.

Here, for example, L101 tells us the gravity is measured in pixels, while L104 
indicates the gravity is dimensionless.

modules/javafx.graphics/src/main/java/javafx/stage/Stage.java line 1322:

> 1320:      * @since 26
> 1321:      */
> 1322:     public final void relocate(Screen screen, AnchorPoint screenAnchor, 
> Insets screenPadding,

would it be conceptually simpler to offer just one new method with all the 
possible parameters (screen anchors, insets) instead of several?  I presume 
these new methods will be rarely used.
or, if there is one frequent case, provide an additional utility method for 
that case?

-------------

PR Review Comment: https://git.openjdk.org/jfx/pull/1986#discussion_r2608315565
PR Review Comment: https://git.openjdk.org/jfx/pull/1986#discussion_r2608469098

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