On Tue, 28 Oct 2025 15:54:13 GMT, Lukasz Kostyra <[email protected]> wrote:

> This PR fixes NPE thrown when trying to update D3D texture in some rare 
> scenarios.
> 
> On more stressful cases (like the one using Canvas attached to this issue) it 
> is possible that a D3DTexture.update() call will go through after the 
> Resource Pool already pruned the underlying Texture's resource. This in turn 
> caused an NPE, which propagated to higher levels and disrupted the rendering 
> loop, causing the Canvas to not be drawn anymore. The update() call seems not 
> to be called more than once on an already freed resource, suggesting this is 
> some sort of rare race between the pool and the drawing code.
> 
> This change prevents the NPE from being thrown. I noticed no visual problems 
> with the test even when the update() call is rejected by the newly added 
> check. Best way to verify it is to add a log call inside added `if 
> (!resource.isValid())` blocks when running the test, it will occasionally get 
> printed but the test itself won't change its behavior like it does without 
> this change.

This pull request has now been integrated.

Changeset: 8bf8ae6c
Author:    Lukasz Kostyra <[email protected]>
URL:       
https://git.openjdk.org/jfx/commit/8bf8ae6c1782e13b1e17fe89062356b96c9b71ad
Stats:     31 lines in 7 files changed: 31 ins; 0 del; 0 mod

8368629: Texture.update sometimes invoked for a disposed Texture

Reviewed-by: angorya, kcr, arapte, jhendrikx

-------------

PR: https://git.openjdk.org/jfx/pull/1951

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