On Wed, 16 Jul 2025 14:59:07 GMT, Andy Goryachev <ango...@openjdk.org> wrote:
> you might want to sync up with the latest master. Agreed, although you might wait until after the jfx25 fork at this point. > modules/javafx.graphics/src/main/java/com/sun/prism/es2/ES2SwapChain.java > line 53: > >> 51: // a value of zero corresponds to the windowing system-provided >> 52: // framebuffer object >> 53: long nativeDestHandle = 0; > > `= 0` is not strictly necessary. But it isn't harmful. More to the point, this PR tries to minimize changes to existing code, and removing the `= 0` would be an unrelated change. > modules/javafx.graphics/src/main/java/com/sun/prism/es2/ES2SwapChain.java > line 240: > >> 238: @Override >> 239: public int getFboID() { >> 240: return (int)nativeDestHandle; > > this results in loss of information. any possibility that it may backfire > somehow, by mapping two different `nativeDestHandle`s to the same `int`? Good question. Given that the ES2 pipeline only ever uses an int value, it's _probably_ fine. But it's hard to prove without looking at the native code. At the very least, a comment explaining this would be good. > modules/javafx.graphics/src/main/java/com/sun/prism/mtl/MTLShader.java line > 57: > >> 55: shaderMap.put(fragmentFunctionName, this); >> 56: } else { >> 57: throw new AssertionError("Failed to create Shader"); > > is `AssertionError` the right type here? Good catch. I think this should throw a `RuntimeException` of some sort. ------------- PR Comment: https://git.openjdk.org/jfx/pull/1824#issuecomment-3083891955 PR Review Comment: https://git.openjdk.org/jfx/pull/1824#discussion_r2211384171 PR Review Comment: https://git.openjdk.org/jfx/pull/1824#discussion_r2211407796 PR Review Comment: https://git.openjdk.org/jfx/pull/1824#discussion_r2211394358