On Thu, 26 Jun 2025 12:05:14 GMT, Lukasz Kostyra <lkost...@openjdk.org> wrote:

>> Ambarish Rapte has updated the pull request incrementally with one 
>> additional commit since the last revision:
>> 
>>   Use appropriate layer for setting opacity
>
> modules/javafx.graphics/src/main/native-prism-mtl/MetalContext.h line 78:
> 
>> 76:     id<MTLRenderCommandEncoder> phongEncoder;
>> 77:     id<MTLRenderCommandEncoder> lastPhongEncoder;
>> 78:     MetalShader* currentShader;
> 
> Might be my obj-C lack-of-knowledge - why some objects here use pointers, 
> while others use `id<>`?

They are little similar with `*` offering more type safety. But in our case we 
have used `id<>` for metal library objects and `*` instances of interfaces from 
our implementation.

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PR Review Comment: https://git.openjdk.org/jfx/pull/1824#discussion_r2206434035

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