On Sun, 15 Jun 2025 05:34:17 GMT, Nir Lisker <nlis...@openjdk.org> wrote:
>> JavaFX unnecessarily restricts interpolation in the following ways: >> 1. `Interpolatable` implementations often clamp intermediate values to the >> interpolation factor range [0,1]. >> 2. `SplineInterpolator` doesn't accept Y coordinates outside of [0,1] for >> its control points. While this was probably done so that the computed >> interpolation factor doesn't exceed [0,1], the restriction goes far beyond >> that. For example, the following function is not representable, even though >> its values are all within the [0,1] range:<br> >> <img >> src="https://github.com/user-attachments/assets/368b6142-052d-4ead-8a59-cbddf4a19660" >> width="400"/><br> >> The following function is also not representable, but would be very >> useful for [bouncy animations](https://easings.net/#easeOutBack):<br> >> <img >> src="https://github.com/user-attachments/assets/af02b044-ae4c-4250-b181-72178ad9f3f3" >> width="400"/> >> >> Fortunately, there is no technical reason why JavaFX can't support the full >> range of animations that can be represented with a cubic Beziér >> interpolation function. >> >> This PR includes the following changes: >> 1. The specification of `Interpolatable` is changed to require >> implementations to accept interpolation factors outside of [0,1]. >> 2. All implementations of `Interpolatable` now correctly return intermediate >> values outside of [0,1]. >> 3. `SplineInterpolator` now accepts control points with any Y coordinate. >> >> Here's how the result looks like for the previously unrepresentable >> interpolation function `cubic-bezier(0.34, 2.2, 0.64, 1)`:<br> >> <img >> src="https://github.com/user-attachments/assets/72c10d0d-71b4-4bb5-b58c-ae377279b0fd" >> width="500"/> > > modules/javafx.graphics/src/main/java/com/sun/javafx/scene/layout/region/BorderImageSlices.java > line 62: > >> 60: Objects.requireNonNull(endValue, "endValue cannot be null"); >> 61: >> 62: if (t == 0 || equals(endValue)) { > > `==` on floating point could produce unexpected results since there's +0 and > -0. Here it doesn't seem to matter because it's an optimization, but I see > more of these in the new code, so might be worth double checking. +0 and -0 seem to be equal when using the `==` operator: double a = 0.0; double b = -0.0; System.out.println(a == b); // prints "true" System.out.println(a < b); // prints "false" System.out.println(a > b); // prints "false" If the sign is relevant, one must use `Double.compare`: double a = 0.0; double b = -0.0; System.out.println(Double.compare(a, b)); // prints "1" System.out.println(Double.compare(b, a)); // prints "-1" ------------- PR Review Comment: https://git.openjdk.org/jfx/pull/1822#discussion_r2148839136