On macOS 15.3.2 I get the same results as Andy. When I press the top button glass asks the OS to move the window offscreen but the OS shifts the location 40 units to the left so it’s partially onscreen.
> On Apr 9, 2025, at 8:08 AM, Andy Goryachev <andy.goryac...@oracle.com> wrote: > > Here are the results on macOS 15.3.2, with the primary (retina, scale=2) at > the bottom and the external (scale=1) at the top like so > > <image001.png> > > In both cases, the first button (Move To 1800.0) moves the window to the same > screen partially outside of the viewing area (only about ~15% of the left > side remains visible), while the other button (Move To 900.0) shifts to the > right. > > My setup uses the setting [Desktop & Dock -> Displays have separate Spaces > OFF] so I can move the windows between the monitors. > > -andy > > > From: openjfx-dev <openjfx-dev-r...@openjdk.org> on behalf of Thiago > Milczarek Sayão <thiago.sa...@gmail.com> > Date: Wednesday, April 9, 2025 at 03:56 > To: openjfx-dev <openjfx-dev@openjdk.org> > Subject: Help test the behavior of a multi-screen setup with both Mac and > Windows > > Hi, > > Could anyone with a multi-screen setup on Mac and/or Windows please share the > results of the two buttons on this sample app? Your feedback would be greatly > appreciated! > > On Ubuntu 24.04 the first button moves the Stage to the end of the first > screen (bit weird). > The second work as expected, it gets moved to the start of the center of the > last screen. > > Thanks! > > import javafx.application.Application; > import javafx.geometry.Pos; > import javafx.geometry.Rectangle2D; > import javafx.scene.control.Button; > import javafx.scene.layout.VBox; > import javafx.stage.Screen; > import javafx.stage.StageStyle; > import javafx.application.Platform; > import javafx.scene.Scene; > import javafx.scene.layout.StackPane; > import javafx.scene.paint.Color; > import javafx.stage.Stage; > > import java.util.Comparator; > > public class TestScreenBounds extends Application { > > @Override > public void start(Stage stage) { > stage.setTitle("Move Outside Bounds"); > Rectangle2D bounds = Screen.getScreens().stream() > .map(Screen::getBounds) > > .sorted(Comparator.comparingDouble(Rectangle2D::getMaxX).reversed()) > .findFirst() > .orElseThrow(); > > Button btn = new Button("Move To " + bounds.getMaxX()); > btn.setOnAction(event -> stage.setX(bounds.getMaxX())); > > double middleLastScreen = bounds.getMinX() + bounds.getWidth() / 2; > > Button btn2 = new Button("Move To " + middleLastScreen); > btn2.setOnAction(event -> stage.setX(middleLastScreen)); > > VBox root = new VBox(btn, btn2); > root.setFillWidth(true); > root.setAlignment(Pos.CENTER); > Scene scene = new Scene(root, 300, 300); > stage.setScene(scene); > stage.show(); > } > > public static void main(String[] args) { > launch(TestScreenBounds.class, args); > } > }