Martin:

I guess I am trying to say that I find the focus delegation idea as unnecessary 
- it feels to me like a band-aid on a broken event dispatching system.  It 
might be the case that the current design was there from the beginning, and so 
probably all the other issues we have encountered so far due to that design:

- the order of events is undefined
- the events are copied willy nilly and their isConsumed flag is ignored
- a parallel isConsumed mechanism gets invented
- it is possible for the application to create a misbehaving event dispatcher
- events that are intended for an inner component bubble up to the scene graph 
unnecessarily
- consumed events continue being dispatched
- multiple controls show input focus and handle input events simultaneously

I am trying to find an alternative that will be easy for everyone to understand 
and use.  Does not mean we should drop everything and re-write the whole thing, 
but I do want to continue the conversation.

-andy





From: Martin Fox <martinfox...@gmail.com>
Date: Friday, December 13, 2024 at 08:03
To: Andy Goryachev <andy.goryac...@oracle.com>
Cc: OpenJFX <openjfx-dev@openjdk.org>
Subject: Re: [External] : Re: Focus delegation API
Hi Andy,

I’m trying to understand the use case you’ve outlined here since it doesn’t 
correspond to anything currently in JavaFX.


On Dec 10, 2024, at 8:32 AM, Andy Goryachev <andy.goryac...@oracle.com> wrote:

How does the idea of focus delegation works with multiple inner nodes that are 
supposed to handle different aspects of a complex control?  For example, a 
custom combo box-like control may contain an editor (possibly created 
dynamically), may be a couple of buttons, may be even two editors.  How would 
that work?

In this example, the buttons need focus to respond to ENTER or SPACE key 
presses, the editors should respond to key typed and maybe LEFT/RIGHT arrow 
keys to switch between the two, and so on.  Will the proposed design still work?

Are you proposing a control which delegates events to one inner node that 
changes over time OR a control which delegates a single key event to multiple 
inner nodes at once? If the latter, would all of those inner nodes have the 
focused flag set?

Neither of these correspond to a control design I’m familiar with. Can you 
point to an example? I can’t picture how such a control would appear to the 
user.

In either case would the delegate nodes be accessible via an API like a 
Spinner’s editor or hidden like a Spinner’s buttons? In the unlikely event that 
we wanted to deliver key events to a Spinner’s buttons I could imagine using an 
internal mechanism but that doesn’t make much sense for the publicly accessible 
editor. Perhaps in your use-case we need two separate mechanisms for delivering 
key events, this PR and a different one for delegate nodes that aren’t 
advertised via the control’s API.

Martin


From: openjfx-dev 
<openjfx-dev-r...@openjdk.org<mailto:openjfx-dev-r...@openjdk.org>> on behalf 
of Michael Strauß <michaelstr...@gmail.com<mailto:michaelstr...@gmail.com>>
Date: Monday, December 9, 2024 at 18:17
To:
Cc: openjfx-dev <openjfx-dev@openjdk.org>
Subject: Re: [External] : Re: Focus delegation API
> Yep, this seems unnecessary and counterproductive to me.  All we need is to 
> drop the target field from the event.

I can't image that we would ever do this, considering that events have
been there almost from the beginning. We'd break half of the JavaFX
world if we changed the API of events.
In addition to that, this would remove functionality. As of now, you
can add a listener to Scene, and inspect which node is being targeted
by an event.


> > 2. ComboBox's skin has installed an event filter on ComboBox
>
> So we have another scenario where different priorities are needed: adding 
> event filters.

Maybe, but that's a different problem than what's being solved by
focus delegation. Focus delegation is all about removing defective
ad-hoc implementations, and offering a pre-made building block for
composite controls.


> > 3. However, it must forward the event to the TextField (as otherwise
> the TextField doesn't work), so it fires off a copy of the event
> targeted at TextField.
>
> Maybe instead, there should be a way to send the event to a Node directly, 
> without bubbling up.  These internal events should never propagate outside of 
> the skin's internals.

Sure, that would be an option. But it's not my preferred solution for
the following reasons:
1. It's gratuitously different. Instead of using events like they
normally work, control skins would punch a hole through the scene
graph, and deliver the event directly to the delegation target. That
means that the skin's scene graph works differently as the outside
scene graph, as you can't observe events traveling through it.
2. It requires the skin to implement a complex protocol (register an
event handler, copy the event, punch a hole through to the delegation
target, send off the event), whereas the focus delegation proposal
requires no additional implementation inside of the skin (aside from
selecting the delegation target).

The advantage of focus delegation is that it just works, even
recursively, across arbitrary levels of abstractions (a skin might
contain another control, which itself has a skin, and so on). No
matter where you listen to events, you will always see exactly what
you'd expect to see: an event that is targeted at the next focused
node. This is another aspect of focus delegation, unrelated to events:
it formalizes the notion of multi-level focus without resorting to
hacks (like FakeFocusTextField). You'll need to solve this no matter
what, as users can click on the TextField. As we discussed, the
ComboBox must be the focus owner even when a user clicks on the
TextField.



> Well, we don't need to add a bunch of weird properties for that (the first 
> part).  Just send the events to the skin's components directly, preventing 
> the bubbling up part.  There is no need for Event.target because there is no 
> extraneous events being bubbled up, and both CB and TF can process the events 
> as they come in.

First of all, it's only one property (Node.hoistFocus), not a bunch.
And this is not related to events at all, it is a way for skins to
indicate that clicking on an internal node will focus the outside
control.

The part of focus delegation that fixes the delivery of events in a
scene graph with potentially nested abstractions is done without any
new properties.

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