On Wed, 9 Oct 2024 13:27:02 GMT, Thiago Milczarek Sayao <tsa...@openjdk.org> wrote:
>> Wayland implementation will require EGL. >> >> EGL works with Xorg as well. The idea is to be EGL first and if it fails, >> fallback to GLX. A force flag `prism.es2.forceGLX=true` is available. >> >> >> See: >> [Switching the Linux graphics stack from GLX to >> EGL](https://mozillagfx.wordpress.com/2021/10/30/switching-the-linux-graphics-stack-from-glx-to-egl/) >> [Prefer EGL to GLX for the GL support on >> X11](https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/3540) > > Thiago Milczarek Sayao has updated the pull request incrementally with two > additional commits since the last revision: > > - Remove unused externs > - Destroy DrawableInfo properly Makes sense to only use EGL when enabled, at least until it's mature and known to work for most setups - I can do this change. Wayland would require EGL, but it works fine with Xorg for quite some time. (I would say Ubuntu 16.04, but I must check it to be sure). Gtk4 does prefer EGL on X11: https://gitlab.gnome.org/GNOME/gtk/-/blob/main/gdk/x11/gdkdisplay-x11.c See `gdk_x11_display_init_gl_backend`. Gtk3 uses GLX for X11. ------------- PR Comment: https://git.openjdk.org/jfx/pull/1381#issuecomment-2433155578