On Mon, 29 Jul 2024 17:14:54 GMT, Thiago Milczarek Sayao <tsa...@openjdk.org> wrote:
>> Wayland implementation will require EGL. >> >> EGL works with Xorg as well. The idea is to be EGL first and if it fails, >> fallback to GLX. A force flag `prism.es2.forceGLX=true` is available. >> >> >> See: >> [Switching the Linux graphics stack from GLX to >> EGL](https://mozillagfx.wordpress.com/2021/10/30/switching-the-linux-graphics-stack-from-glx-to-egl/) >> [Prefer EGL to GLX for the GL support on >> X11](https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/3540) > > Thiago Milczarek Sayao has updated the pull request with a new target base > due to a merge or a rebase. The pull request now contains 10 commits: > > - Merge branch 'refs/heads/master' into egl > - Merge branch 'refs/heads/master' into egl > - Merge branch 'refs/heads/master' into egl > - Merge branch 'refs/heads/master' into egl > - Use prismES2EGLX11 as build name > - Merge branch 'master' into egl > - Prefer EGL over GLX > - Merge branch 'master' into egl > - Merge branch 'master' into egl > > # Conflicts: > # modules/javafx.graphics/src/main/native-prism-es2/x11/X11GLContext.c > - Use EGL instead of GLX `SetSceneScalingTest` currently fails with `EGL_BAD_ALLOC` on `nCreateDrawable`. I still don't know why - by the file name I would suspect something related to scaling - but there's no scaling on the test (not that I can see). ------------- PR Comment: https://git.openjdk.org/jfx/pull/1381#issuecomment-2256817805