On Mon, 29 Jul 2024 17:14:54 GMT, Thiago Milczarek Sayao <tsa...@openjdk.org> 
wrote:

>> Wayland implementation will require EGL. 
>> 
>> EGL works with Xorg as well. The idea is to be EGL first and if it fails, 
>> fallback to GLX. A force flag `prism.es2.forceGLX=true` is available.
>> 
>> 
>> See:
>> [Switching the Linux graphics stack from GLX to 
>> EGL](https://mozillagfx.wordpress.com/2021/10/30/switching-the-linux-graphics-stack-from-glx-to-egl/)
>> [Prefer EGL to GLX for the GL support on 
>> X11](https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/3540)
>
> Thiago Milczarek Sayao has updated the pull request with a new target base 
> due to a merge or a rebase. The pull request now contains 10 commits:
> 
>  - Merge branch 'refs/heads/master' into egl
>  - Merge branch 'refs/heads/master' into egl
>  - Merge branch 'refs/heads/master' into egl
>  - Merge branch 'refs/heads/master' into egl
>  - Use prismES2EGLX11 as build name
>  - Merge branch 'master' into egl
>  - Prefer EGL over GLX
>  - Merge branch 'master' into egl
>  - Merge branch 'master' into egl
>    
>    # Conflicts:
>    #  modules/javafx.graphics/src/main/native-prism-es2/x11/X11GLContext.c
>  - Use EGL instead of GLX

`SetSceneScalingTest` currently fails with `EGL_BAD_ALLOC` on 
`nCreateDrawable`. I still don't know why - by the file name I would suspect 
something related to scaling - but there's no scaling on the test (not that I 
can see).

-------------

PR Comment: https://git.openjdk.org/jfx/pull/1381#issuecomment-2256817805

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