On Sat, 24 Feb 2024 14:40:25 GMT, Nir Lisker <nlis...@openjdk.org> wrote:
>> Overhaul to the `PhongMaterial` documentation (and a bit to its superclass >> `Material`). Except for the introduction, I divided the documentation into 3 >> sections: qualitative explanation, mathematical model (I wouldn't think it >> necessary, but the current doc explains it), and examples. >> >> The reason for the verbosity of the doc is that I envisioned 2 target >> audiences for this class. One is a Java developer who wants to understand >> the terminology and workings of computer graphics or of the artists who are >> already familiar with this domain. (How many Java developers know what >> diffuse, specular and normal maps are?) The other is an artist who is >> already familiar with the domain, but wants to see how this class compares >> with other renderers. For this reason, I looked at the terminology used by >> engines like Blender, Maya, UE4 and Unity and tried to mention the >> comparisons (like bump vs. height vs. normal maps, or specular vs. >> roughness/smoothness). >> >> The examples I chose and some of the schematics are not the best, looking at >> it retroactively, but I want to give enough time for reviewers and get this >> into 22. > > Nir Lisker has updated the pull request incrementally with one additional > commit since the last revision: > > Remove redundant image copies This is a great docs update and exhaustive explanation of how Phong model works. I found one typo to iron out, otherwise LGTM (I will do a second pass once backgrounds are updated). modules/javafx.graphics/src/main/java/javafx/scene/paint/PhongMaterial.java line 227: > 225: * the total specular component contribution is <i>S * > C<sub>SM</sub></i>. > 226: * > 227: * <h3>Slef-Illumination</h3> Typo - `s/Slef/Self` ------------- Changes requested by lkostyra (Committer). PR Review: https://git.openjdk.org/jfx/pull/1378#pullrequestreview-1901233188 PR Review Comment: https://git.openjdk.org/jfx/pull/1378#discussion_r1502832050