Zitat von Nir Lisker <nlis...@gmail.com>:
Hi Nir,
thanks for the explanation - though I have no idea why Eclipse wants
them (see them again after re-adding as source folders and all running
as before).
Not sure where to go from here, would prefer not to have a local
classpath that differs from the one in the repository .. hmm
-- Jeanette
To be more specific, FillPgram_Color_Loader.java is located under the
build/gensrc folder, which is created during the javafx setup depending on
the OS. Specifically, it's under build/gensrc/jsl-prism, which is
Windows-specific.
The change to the classpath file removed these folders from the source
folders list in the build path, so I don't know why you would get this
error. Nothing in the "main" source folders references these in compile- or
build-time.
On Fri, Jul 15, 2022 at 12:51 PM Nir Lisker <nlis...@gmail.com> wrote:
The Eclipse project files were updated recently in
https://github.com/openjdk/jfx/pull/804. The OS-specific folders were
removed. I tested it and I had no issue after this change. On what resource
are you getting this error?
On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg <
faste...@swingempire.de> wrote:
Hi,
after synching my master branch with upstream (has been a long while
since my previous update ;), I can't use the Eclipse projects (base,
controls, graphics are the only ones I'm keeping for change in
Eclipse) in another project: when running any application it's
throwing the stacktrace below.
My overall setup worked fine before (didn't dig yet when it started
not to), running the tests inside the fx projects themselves is fine,
though.
Looks like there is something missing (native?) related to graphics.
Where to start looking for the reason?
Stacktrace:
java.lang.ClassNotFoundException:
com.sun.prism.shader.FillPgram_Color_Loader
at
java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
at
java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
at java.base/java.lang.Class.forName0(Native Method)
at java.base/java.lang.Class.forName(Class.java:332)
at
javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
at
javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
at
javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
at
javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
at
javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
at
javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
at
javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
at
javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
at
javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
at
javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
at
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
at
java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
at
javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
at
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
at
javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
at java.base/java.lang.Thread.run(Thread.java:835)
java.lang.InternalError: Error loading stock shader FillPgram_Color
at
javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
at
javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
at
javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
at
javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
at
javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
at
javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
at
javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
at
javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
at
javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
at
javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
at
javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
at
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
at
java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
at
javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
at
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
at
javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
at java.base/java.lang.Thread.run(Thread.java:835)
-- Thanks, Jeanette