Ooops! I meant "is not too badly bruised."
Keith
On 16/06/2025 11:36, Keith McKay wrote:
Hi Hans,
Thanks for your reply and I hope your head is too badly bruised.
Unfortunately it was not what I was looking for, interesting that it
is. I don't think my MWE was very well formed so I show below the
relevant snippet of code from the noise stuff I am doing which I hope
makes things clearer.
I wanted to show how the noise patterns changed when I changed some of
the variables in the vardef sumOctave(). In the examples below I vary
the z coordinate, keeping other variables constant, to show the
changed noise pattern.
In page 1 I create three bytemaps, one for each z variable and you can
see in the attached pdf that we get three different noise patterns in
page one as expected. I then thought, could I do the same thing by
using 1 bytemap and overwriting it? By this I mean create a bytemap
and fill it with data, using that data fill a unitsquare with that
bytemap, take the original bytemap and again fill it with different
data and fill a unitsquare with the overwritten bytemap. My attempt at
this is page two. I had expected the three same images as page one,
however, I get three images which are identical to the final z value
of 1000. I hope this makes it clearer.
Thanks again for your help
Keith
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