From: Philipp Stanner <pstan...@redhat.com> The GPU scheduler currently does not ensure that its pending_list is empty before performing various other teardown tasks in drm_sched_fini().
If there are still jobs in the pending_list, this is problematic because after scheduler teardown, no one will call backend_ops.free_job() anymore. This would, consequently, result in memory leaks. One way to solve this is to implement a waitqueue that drm_sched_fini() blocks on until the pending_list has become empty. That waitqueue must obviously not block for a significant time. Thus, it's necessary to only wait if it's guaranteed that all fences will get signaled quickly. This can be ensured by having the driver implement a new backend ops, cancel_pending_fences(), in which the driver shall signal all unsignaled, in-flight fences with an error. Add a waitqueue to struct drm_gpu_scheduler. Wake up waiters once the pending_list becomes empty. Wait in drm_sched_fini() for that to happen if cancel_pending_fences() is implemented. Signed-off-by: Philipp Stanner <pstan...@redhat.com> --- drivers/gpu/drm/scheduler/sched_main.c | 105 ++++++++++++++++++++----- include/drm/gpu_scheduler.h | 19 +++++ 2 files changed, 105 insertions(+), 19 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index f7118497e47a..406572f5168e 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -367,7 +367,7 @@ static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched) */ static void __drm_sched_run_free_queue(struct drm_gpu_scheduler *sched) { - if (!READ_ONCE(sched->pause_submit)) + if (!READ_ONCE(sched->pause_free)) queue_work(sched->submit_wq, &sched->work_free_job); } @@ -1121,6 +1121,12 @@ drm_sched_get_finished_job(struct drm_gpu_scheduler *sched) /* remove job from pending_list */ list_del_init(&job->list); + /* + * Inform tasks blocking in drm_sched_fini() that it's now safe to proceed. + */ + if (list_empty(&sched->pending_list)) + wake_up(&sched->pending_list_waitque); + /* cancel this job's TO timer */ cancel_delayed_work(&sched->work_tdr); /* make the scheduled timestamp more accurate */ @@ -1326,6 +1332,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_init_ init_waitqueue_head(&sched->job_scheduled); INIT_LIST_HEAD(&sched->pending_list); spin_lock_init(&sched->job_list_lock); + init_waitqueue_head(&sched->pending_list_waitque); atomic_set(&sched->credit_count, 0); INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); INIT_WORK(&sched->work_run_job, drm_sched_run_job_work); @@ -1333,6 +1340,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_init_ atomic_set(&sched->_score, 0); atomic64_set(&sched->job_id_count, 0); sched->pause_submit = false; + sched->pause_free = false; sched->ready = true; return 0; @@ -1350,33 +1358,90 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_init_ } EXPORT_SYMBOL(drm_sched_init); +/** + * drm_sched_submission_and_timeout_stop - stop everything except for free_job + * @sched: scheduler instance + * + * Helper for tearing down the scheduler in drm_sched_fini(). + */ +static void +drm_sched_submission_and_timeout_stop(struct drm_gpu_scheduler *sched) +{ + WRITE_ONCE(sched->pause_submit, true); + cancel_work_sync(&sched->work_run_job); + cancel_delayed_work_sync(&sched->work_tdr); +} + +/** + * drm_sched_free_stop - stop free_job + * @sched: scheduler instance + * + * Helper for tearing down the scheduler in drm_sched_fini(). + */ +static void drm_sched_free_stop(struct drm_gpu_scheduler *sched) +{ + WRITE_ONCE(sched->pause_free, true); + cancel_work_sync(&sched->work_free_job); +} + +/** + * drm_sched_no_jobs_pending - check whether jobs are pending + * @sched: scheduler instance + * + * Checks if jobs are pending for @sched. + * + * Return: true if jobs are pending, false otherwise. + */ +static bool drm_sched_no_jobs_pending(struct drm_gpu_scheduler *sched) +{ + bool empty; + + spin_lock(&sched->job_list_lock); + empty = list_empty(&sched->pending_list); + spin_unlock(&sched->job_list_lock); + + return empty; +} + +/** + * drm_sched_cancel_jobs_and_wait - trigger freeing of all pending jobs + * @sched: scheduler instance + * + * Must only be called if &struct drm_sched_backend_ops.cancel_pending_fences is + * implemented. + * + * Instructs the driver to kill the fence context associated with this scheduler, + * thereby signaling all pending fences. This, in turn, will trigger + * &struct drm_sched_backend_ops.free_job to be called for all pending jobs. + * The function then blocks until all pending jobs have been freed. + */ +static void drm_sched_cancel_jobs_and_wait(struct drm_gpu_scheduler *sched) +{ + sched->ops->cancel_pending_fences(sched); + wait_event(sched->pending_list_waitque, drm_sched_no_jobs_pending(sched)); +} + /** * drm_sched_fini - Destroy a gpu scheduler * * @sched: scheduler instance * - * Tears down and cleans up the scheduler. - * - * This stops submission of new jobs to the hardware through - * drm_sched_backend_ops.run_job(). Consequently, drm_sched_backend_ops.free_job() - * will not be called for all jobs still in drm_gpu_scheduler.pending_list. - * There is no solution for this currently. Thus, it is up to the driver to make - * sure that: - * - * a) drm_sched_fini() is only called after for all submitted jobs - * drm_sched_backend_ops.free_job() has been called or that - * b) the jobs for which drm_sched_backend_ops.free_job() has not been called - * after drm_sched_fini() ran are freed manually. - * - * FIXME: Take care of the above problem and prevent this function from leaking - * the jobs in drm_gpu_scheduler.pending_list under any circumstances. + * Tears down and cleans up the scheduler. Might leak memory if + * &struct drm_sched_backend_ops.cancel_pending_fences is not implemented. */ void drm_sched_fini(struct drm_gpu_scheduler *sched) { struct drm_sched_entity *s_entity; int i; - drm_sched_wqueue_stop(sched); + if (sched->ops->cancel_pending_fences) { + drm_sched_submission_and_timeout_stop(sched); + drm_sched_cancel_jobs_and_wait(sched); + drm_sched_free_stop(sched); + } else { + /* We're in "legacy free-mode" and ignore potential mem leaks */ + drm_sched_wqueue_stop(sched); + } for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) { struct drm_sched_rq *rq = sched->sched_rq[i]; @@ -1464,7 +1529,7 @@ bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched) EXPORT_SYMBOL(drm_sched_wqueue_ready); /** - * drm_sched_wqueue_stop - stop scheduler submission + * drm_sched_wqueue_stop - stop scheduler submission and freeing * @sched: scheduler instance * * Stops the scheduler from pulling new jobs from entities. It also stops @@ -1473,13 +1538,14 @@ EXPORT_SYMBOL(drm_sched_wqueue_ready); void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched) { WRITE_ONCE(sched->pause_submit, true); + WRITE_ONCE(sched->pause_free, true); cancel_work_sync(&sched->work_run_job); cancel_work_sync(&sched->work_free_job); } EXPORT_SYMBOL(drm_sched_wqueue_stop); /** - * drm_sched_wqueue_start - start scheduler submission + * drm_sched_wqueue_start - start scheduler submission and freeing * @sched: scheduler instance * * Restarts the scheduler after drm_sched_wqueue_stop() has stopped it. @@ -1490,6 +1556,7 @@ EXPORT_SYMBOL(drm_sched_wqueue_stop); void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched) { WRITE_ONCE(sched->pause_submit, false); + WRITE_ONCE(sched->pause_free, false); queue_work(sched->submit_wq, &sched->work_run_job); queue_work(sched->submit_wq, &sched->work_free_job); } diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index d860db087ea5..d8bd5b605336 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -29,6 +29,7 @@ #include <linux/completion.h> #include <linux/xarray.h> #include <linux/workqueue.h> +#include <linux/wait.h> #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000) @@ -508,6 +509,19 @@ struct drm_sched_backend_ops { * and it's time to clean it up. */ void (*free_job)(struct drm_sched_job *sched_job); + + /** + * @cancel_pending_fences: cancel all unsignaled hardware fences + * + * This callback must signal all unsignaled hardware fences associated + * with @sched with an appropriate error code (e.g., -ECANCELED). This + * ensures that all jobs will get freed by the scheduler before + * teardown. + * + * This callback is optional, but it is highly recommended to implement + * it to avoid memory leaks. + */ + void (*cancel_pending_fences)(struct drm_gpu_scheduler *sched); }; /** @@ -533,6 +547,8 @@ struct drm_sched_backend_ops { * timeout interval is over. * @pending_list: the list of jobs which are currently in the job queue. * @job_list_lock: lock to protect the pending_list. + * @pending_list_waitque: a waitqueue for drm_sched_fini() to block on until all + * pending jobs have been finished. * @hang_limit: once the hangs by a job crosses this limit then it is marked * guilty and it will no longer be considered for scheduling. * @score: score to help loadbalancer pick a idle sched @@ -540,6 +556,7 @@ struct drm_sched_backend_ops { * @ready: marks if the underlying HW is ready to work * @free_guilty: A hit to time out handler to free the guilty job. * @pause_submit: pause queuing of @work_run_job on @submit_wq + * @pause_free: pause queueing of @work_free_job on @submit_wq * @own_submit_wq: scheduler owns allocation of @submit_wq * @dev: system &struct device * @@ -562,12 +579,14 @@ struct drm_gpu_scheduler { struct delayed_work work_tdr; struct list_head pending_list; spinlock_t job_list_lock; + wait_queue_head_t pending_list_waitque; int hang_limit; atomic_t *score; atomic_t _score; bool ready; bool free_guilty; bool pause_submit; + bool pause_free; bool own_submit_wq; struct device *dev; }; -- 2.49.0