From: Philipp Stanner <pstan...@redhat.com> The GPU scheduler currently does not ensure that its pending_list is empty before performing various other teardown tasks in drm_sched_fini().
If there are still jobs in the pending_list, this is problematic because after scheduler teardown, no one will call backend_ops.free_job() anymore. This would, consequently, result in memory leaks. One way to solve this is to implement a waitqueue that drm_sched_fini() blocks on until the pending_list has become empty. Add a waitqueue to struct drm_gpu_scheduler. Wake up waiters once the pending_list becomes empty. Wait in drm_sched_fini() for that to happen. Signed-off-by: Philipp Stanner <pstan...@redhat.com> --- drivers/gpu/drm/scheduler/sched_main.c | 84 ++++++++++++++++++++------ include/drm/gpu_scheduler.h | 8 +++ 2 files changed, 75 insertions(+), 17 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index 53e6aec37b46..c1ab48ef61cf 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -367,7 +367,7 @@ static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched) */ static void __drm_sched_run_free_queue(struct drm_gpu_scheduler *sched) { - if (!READ_ONCE(sched->pause_submit)) + if (!READ_ONCE(sched->pause_free)) queue_work(sched->submit_wq, &sched->work_free_job); } @@ -556,6 +556,7 @@ static void drm_sched_job_timedout(struct work_struct *work) * is parked at which point it's safe. */ list_del_init(&job->list); + spin_unlock(&sched->job_list_lock); status = job->sched->ops->timedout_job(job); @@ -572,8 +573,10 @@ static void drm_sched_job_timedout(struct work_struct *work) spin_unlock(&sched->job_list_lock); } - if (status != DRM_GPU_SCHED_STAT_ENODEV) - drm_sched_start_timeout_unlocked(sched); + if (status != DRM_GPU_SCHED_STAT_ENODEV) { + if (!READ_ONCE(sched->cancel_timeout)) + drm_sched_start_timeout_unlocked(sched); + } } /** @@ -1109,12 +1112,22 @@ drm_sched_get_finished_job(struct drm_gpu_scheduler *sched) /* remove job from pending_list */ list_del_init(&job->list); + /* + * Inform tasks blocking in drm_sched_fini() that it's now safe to proceed. + */ + if (list_empty(&sched->pending_list)) + wake_up(&sched->pending_list_waitque); + /* cancel this job's TO timer */ cancel_delayed_work(&sched->work_tdr); /* make the scheduled timestamp more accurate */ next = list_first_entry_or_null(&sched->pending_list, typeof(*next), list); + // TODO RFC: above we wake up the waitque which relies on the fact + // that timeouts have been deactivated. The below should never + // reactivate them since the list was empty above. Still, should + // we document that? if (next) { if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT, &next->s_fence->scheduled.flags)) @@ -1314,6 +1327,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_init_ init_waitqueue_head(&sched->job_scheduled); INIT_LIST_HEAD(&sched->pending_list); spin_lock_init(&sched->job_list_lock); + init_waitqueue_head(&sched->pending_list_waitque); atomic_set(&sched->credit_count, 0); INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); INIT_WORK(&sched->work_run_job, drm_sched_run_job_work); @@ -1321,6 +1335,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_init_ atomic_set(&sched->_score, 0); atomic64_set(&sched->job_id_count, 0); sched->pause_submit = false; + sched->pause_free = false; + sched->cancel_timeout = false; sched->ready = true; return 0; @@ -1338,6 +1354,40 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_init_ } EXPORT_SYMBOL(drm_sched_init); +/** + * drm_sched_submission_and_timeout_stop - stop everything except for free_job() + * @sched: scheduler instance + * + * Only needed to cleanly tear down the scheduler in drm_sched_fini(). + */ +static inline void +drm_sched_submission_and_timeout_stop(struct drm_gpu_scheduler *sched) +{ + WRITE_ONCE(sched->pause_submit, true); + WRITE_ONCE(sched->cancel_timeout, true); + cancel_work_sync(&sched->work_run_job); + cancel_delayed_work_sync(&sched->work_tdr); +} + +static inline void +drm_sched_free_stop(struct drm_gpu_scheduler *sched) +{ + WRITE_ONCE(sched->pause_free, true); + cancel_work_sync(&sched->work_free_job); +} + +static inline bool +drm_sched_no_jobs_pending(struct drm_gpu_scheduler *sched) +{ + bool empty; + + spin_lock(&sched->job_list_lock); + empty = list_empty(&sched->pending_list); + spin_unlock(&sched->job_list_lock); + + return empty; +} + /** * drm_sched_fini - Destroy a gpu scheduler * @@ -1345,26 +1395,24 @@ EXPORT_SYMBOL(drm_sched_init); * * Tears down and cleans up the scheduler. * - * This stops submission of new jobs to the hardware through - * drm_sched_backend_ops.run_job(). Consequently, drm_sched_backend_ops.free_job() - * will not be called for all jobs still in drm_gpu_scheduler.pending_list. - * There is no solution for this currently. Thus, it is up to the driver to make - * sure that: - * - * a) drm_sched_fini() is only called after for all submitted jobs - * drm_sched_backend_ops.free_job() has been called or that - * b) the jobs for which drm_sched_backend_ops.free_job() has not been called - * after drm_sched_fini() ran are freed manually. - * - * FIXME: Take care of the above problem and prevent this function from leaking - * the jobs in drm_gpu_scheduler.pending_list under any circumstances. + * Note that this function blocks until all the fences returned by + * &struct drm_sched_backend_ops.run_job have been signalled. */ void drm_sched_fini(struct drm_gpu_scheduler *sched) { struct drm_sched_entity *s_entity; int i; - drm_sched_wqueue_stop(sched); + /* + * Jobs that have neither been scheduled or which have timed out are + * gone by now, but jobs that have been submitted through + * backend_ops.run_job() and have not yet terminated are still pending. + * + * Wait for the pending_list to become empty to avoid leaking those jobs. + */ + drm_sched_submission_and_timeout_stop(sched); + wait_event(sched->pending_list_waitque, drm_sched_no_jobs_pending(sched)); + drm_sched_free_stop(sched); for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) { struct drm_sched_rq *rq = sched->sched_rq[i]; @@ -1461,6 +1509,7 @@ EXPORT_SYMBOL(drm_sched_wqueue_ready); void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched) { WRITE_ONCE(sched->pause_submit, true); + WRITE_ONCE(sched->pause_free, true); cancel_work_sync(&sched->work_run_job); cancel_work_sync(&sched->work_free_job); } @@ -1478,6 +1527,7 @@ EXPORT_SYMBOL(drm_sched_wqueue_stop); void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched) { WRITE_ONCE(sched->pause_submit, false); + WRITE_ONCE(sched->pause_free, false); queue_work(sched->submit_wq, &sched->work_run_job); queue_work(sched->submit_wq, &sched->work_free_job); } diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 1a7e377d4cbb..badcf9ea4501 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -29,6 +29,7 @@ #include <linux/completion.h> #include <linux/xarray.h> #include <linux/workqueue.h> +#include <linux/wait.h> #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000) @@ -533,6 +534,8 @@ struct drm_sched_backend_ops { * timeout interval is over. * @pending_list: the list of jobs which are currently in the job queue. * @job_list_lock: lock to protect the pending_list. + * @pending_list_waitque: a waitqueue for drm_sched_fini() to block on until all + * pending jobs have been finished. * @hang_limit: once the hangs by a job crosses this limit then it is marked * guilty and it will no longer be considered for scheduling. * @score: score to help loadbalancer pick a idle sched @@ -540,6 +543,8 @@ struct drm_sched_backend_ops { * @ready: marks if the underlying HW is ready to work * @free_guilty: A hit to time out handler to free the guilty job. * @pause_submit: pause queuing of @work_run_job on @submit_wq + * @pause_free: pause queuing of @work_free_job on @submit_wq + * @cancel_timeout: pause queuing of @work_tdr on @submit_wq * @own_submit_wq: scheduler owns allocation of @submit_wq * @dev: system &struct device * @@ -562,12 +567,15 @@ struct drm_gpu_scheduler { struct delayed_work work_tdr; struct list_head pending_list; spinlock_t job_list_lock; + wait_queue_head_t pending_list_waitque; int hang_limit; atomic_t *score; atomic_t _score; bool ready; bool free_guilty; bool pause_submit; + bool pause_free; + bool cancel_timeout; bool own_submit_wq; struct device *dev; }; -- 2.48.1