There has been a GSP_MSG_MAX_SIZE which represents the max size of a GSP
message element header. Use it instead of a magic number.

No functional change is intended.

Signed-off-by: Zhi Wang <z...@nvidia.com>
---
 drivers/gpu/drm/nouveau/nvkm/subdev/gsp/r535.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/r535.c 
b/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/r535.c
index 8d7b884f5adb..5bc56a9ba3f8 100644
--- a/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/r535.c
+++ b/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/r535.c
@@ -796,7 +796,7 @@ r535_gsp_rpc_push(struct nvkm_gsp *gsp, void *payload, bool 
wait,
 {
        struct nvfw_gsp_rpc *rpc = to_gsp_hdr(payload, rpc);
        struct r535_gsp_msg *cmd = to_gsp_hdr(rpc, cmd);
-       const u32 max_msg_size = (16 * 0x1000) - sizeof(struct r535_gsp_msg);
+       const u32 max_msg_size = GSP_MSG_MAX_SIZE - sizeof(*cmd);
        const u32 max_rpc_size = max_msg_size - sizeof(*rpc);
        u32 rpc_size = rpc->length - sizeof(*rpc);
        void *repv;
-- 
2.34.1

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