https://bugs.freedesktop.org/show_bug.cgi?id=95095

--- Comment #2 from Ilia Mirkin <[email protected]> ---
By the way, it appears that the game makes use of GLSL 1.20 features but
doesn't set a #version 120 on its shaders. You can "fix" this by running it
with

force_glsl_version=120

in the environment. I didn't see any visual changes in the trace replay though.
(But I didn't necessarily know where to look.)

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