If you're interested in 2D video game development and you want to quickly try out a game idea that you have, I encourage you to check out chem<https://github.com/superjoe30/chem/> .
<https://github.com/superjoe30/chem/> chem is built in 2 parts - 1) a node.js command line interface, and 2) a browserify module which is the runtime library. Some of the features: - Automatically creates a spritesheet for your assets and then loads the assets at runtime. - Provides API for drawing animated sprites in a canvas (handles anchor points, rotation, alpha, etc) - Write code in JavaScript or other compile-to-javascript languages such as Coffee-Script. - Uses browserify <https://github.com/substack/node-browserify> to compile your code which allows you to harness the power of code on npm. - Wiki Article: Useful npm packages for games<https://github.com/hughsk/game-modules/wiki/Modules> - Allows you to organize code modules using require and module.exports syntax. - Everything from code to spritesheet is compiled automatically when you save. - Handles main loop and frame skipping. - API for keyboard and mouse input. Here's an example game I made with it: (play<http://s3.amazonaws.com/superjoe/temp/pillagers/index.html>) (source code <https://github.com/superjoe30/pillagers>) -- -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en --- You received this message because you are subscribed to the Google Groups "nodejs" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
