Researchers at Cortical Labs discovered that hundreds of thousands of human brain cells in a dish can not only learn how to play PONG, they can improve their performance faster than artificial intelligence, reports New Scientist. We think it’s fair to call them cyborg brains,” said Brett Kagan, chief scientific officer of Cortical Labs. [...]
The “DishBrains” being created by Kagan and his colleagues each consist of between about 800,000 and 1 million living brain cells – roughly equivalent to a cockroach brain, says Kagan. Some contain mouse cells taken from embryonic brains while others contain human brain cells derived from stem cells. The cells are grown on top of microelectrode arrays that can both stimulate the cells and read their activity. To simulate a simplified version of Pong with no opponent, the firing of electrodes on the left or right of one array tell the mini-brain – the paddle – whether the ball is to its left or right. The frequency of the signals indicates closeness. Specific patterns of activity across the neurons are interpreted as the paddle moving left or right. The computer responds to this activity, and the feedback via the electrodes allows the mini-brains to learn how to control the paddle. “We often refer to them as living in the Matrix,” said Kagan. “When they are in the game, they believe they are the paddle.” While these brains in a dish aren’t better PONG players than A.I. or real people, they do learn faster than AIs. “The amazing aspect is how quickly it learns, in 5 minutes in real time,” said Kagan. “That’s really an amazing thing that biology can do.” [...] Kagan and his colleagues’ approach to training is based on a theory of how the brain works called the free energy principle, developed by Friston. The basic idea is that even neurons in a dish will try to create an internal model of their external world. They want to predict what will happen in terms of what inputs they will get, and they don’t like being surprised. This is why the cells “play the game”, says Kagan. When they play, their inputs become more predictable. If they don’t play, they get random inputs that are aversive, he says. “The remarkable thing emerging from this set-up is the sentient behavior that emerges in an unsupervised fashion,” said Friston. Potential uses for the researchers’ discoveries are improved machine learning as well as drug testing – to see how experimental drugs affect the brain. Tratto da https://brobible.com/culture/article/human-brain-cells-dish-learned-pong/ (ho cercato fonti migliori senza successo) L'articolo originale su NewScientist è dietro paywall https://www.newscientist.com/article/2301500-human-brain-cells-in-a-dish-learn-to-play-pong-faster-than-an-ai/ In sostanza questi "scienziati" si sorprendono che: - il cervello estratto da un bambino[1] impari rapidamente - il poveretto in scatola rifiuti di giocare, si disperi ed abbia un comportamemto "aversive" [2] E naturalmente, sono pronte le applicazioni, che mettono quella creatura, quel bimbo cui è stato negato un corpo, al servizio di una macchina a sua volta al servizio di qualche azienda. Con buona pace dell'Etica della AI. Immaginatevi al posto di quel bambino. Perché non è affatto scontato che i nostri nipoti non facciano quella fine. Una nuova frontiera per i potenti: accanto agli schiavi senza cervello cui aspirava la P2, schiavi senza un corpo con cui ribellarsi. Giacomo [1] in realtà, trattandosi di cellule "coltivate" a partire da un embrione umano, è più corretto dire "il (pezzo di) cervello cui è stato ridotto un bambino [2] https://www.wordnik.com/words/aversive _______________________________________________ nexa mailing list nexa@server-nexa.polito.it https://server-nexa.polito.it/cgi-bin/mailman/listinfo/nexa