On Tue, 2020-09-29 at 14:48 -0700, Jakub Kicinski wrote:
> On Tue, 29 Sep 2020 13:16:59 -0700 Wei Wang wrote:
> > On Tue, Sep 29, 2020 at 12:19 PM Jakub Kicinski <k...@kernel.org> wrote:
> > > On Mon, 28 Sep 2020 19:43:36 +0200 Eric Dumazet wrote:  
> > > > Wei, this is a very nice work.
> > > > 
> > > > Please re-send it without the RFC tag, so that we can hopefully merge 
> > > > it ASAP.  
> > > 
> > > The problem is for the application I'm testing with this implementation
> > > is significantly slower (in terms of RPS) than Felix's code:
> > > 
> > >               |        L  A  T  E  N  C  Y       |  App   |     C P U     
> > > |
> > >        |  RPS |   AVG  |  P50  |   P99  |   P999 | Overld |  busy |  PSI  
> > > |
> > > thread | 1.1% | -15.6% | -0.3% | -42.5% |  -8.1% | -83.4% | -2.3% | 60.6% 
> > > |
> > > work q | 4.3% | -13.1% |  0.1% | -44.4% |  -1.1% |   2.3% | -1.2% | 90.1% 
> > > |
> > > TAPI   | 4.4% | -17.1% | -1.4% | -43.8% | -11.0% | -60.2% | -2.3% | 46.7% 
> > > |
> > > 
> > > thread is this code, "work q" is Felix's code, TAPI is my hacks.
> > > 
> > > The numbers are comparing performance to normal NAPI.
> > > 
> > > In all cases (but not the baseline) I configured timer-based polling
> > > (defer_hard_irqs), with around 100us timeout. Without deferring hard
> > > IRQs threaded NAPI is actually slower for this app. Also I'm not
> > > modifying niceness, this again causes application performance
> > > regression here.
> > >  
> > 
> > If I remember correctly, Felix's workqueue code uses HIGHPRIO flag
> > which by default uses -20 as the nice value for the workqueue threads.
> > But the kthread implementation leaves nice level as 20 by default.
> > This could be 1 difference.
> 
> FWIW this is the data based on which I concluded the nice -20 actually
> makes things worse here:
> 
>       threded: -1.50%
>  threded p-20: -5.67%
>      thr poll:  2.93%
> thr poll p-20:  2.22%
> 
> Annoyingly relative performance change varies day to day and this test
> was run a while back (over the weekend I was getting < 2% improvement
> with this set).

I'm assuming your application uses UDP as the transport protocol - raw
IP or packet socket should behave in the same way. I observed similar
behavior - that is unstable figures, and end-to-end tput decrease when
network stack get more cycles (or become faster) - when the bottle-neck 
was in user-space processing[1].

You can double check you are hitting the same scenario observing the
UDP protocol stats (you should see higher drops figures with threaded
and even more with threded p-20, compared to the other impls).

If you are hitting such scenario, you should be able to improve things
setting nice-20 to the user-space process, increasing the UDP socket
receive buffer size or enabling socket busy polling
(/proc/sys/net/core/busy_poll, I mean). 

Cheers,

Paolo

[1] Perhaps that is obvious to you, but I personally was confused the
first time I observed this fact. There is a nice paper from Luigi Rizzo
explaining why that happen:
http://www.iet.unipi.it/~a007834/papers/2016-ancs-cvt.pdf

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