Hi,

David Miller wrote:
From: Zacco <[EMAIL PROTECTED]>
Date: Tue, 20 Mar 2007 00:10:19 +0100

As you recommended, I used oprofile and it turned out that the __udp4_lib_lookup function spent most of the time. There is a udp hash table and the sockets are sought based on the 7 LSBs of the destination port number. So what happened is now quite obvious: I had many thousands of sockets, all with the same destination port, thus linked in the same slot of this hash table. I tried using different ports and it
was much faster then.

There isn't much we can do here.  I bet your destination address
is unchanging just like your destination ports.
As I'm simulating independent users on one host, each user has a different IP address, but each with the same port. So unlike the port, the address is changing, basically it's a huge A-class range.

UDP apps can and do bind to specific destination addresses and
ports, but the source side is usually wild-carded.
Right, usually it is, but in my case the source addresses are also bound, otherwise the source address would be the primary address of the physical interface; however, I need to simulate users as if they were on separate hosts.
Are both the source address and port fully specified for your
sockets?  Maybe we can do something using if that's the case...
You made me curious.  :)  What do you have in mind?

thx: Zacco
-
To unsubscribe from this list: send the line "unsubscribe netdev" in
the body of a message to [EMAIL PROTECTED]
More majordomo info at  http://vger.kernel.org/majordomo-info.html

Reply via email to