On Mon, Apr 15, 2019 at 07:18:22PM +0100, Robin Murphy wrote: > On 12/04/2019 10:52, Will Deacon wrote: > > I'm waiting for Robin to come back with numbers for a C implementation. > > > > Robin -- did you get anywhere with that? > > Still not what I would call finished, but where I've got so far (besides an > increasingly elaborate test rig) is as below - it still wants some unrolling > in the middle to really fly (and actual testing on BE), but the worst-case > performance already equals or just beats this asm version on Cortex-A53 with > GCC 7 (by virtue of being alignment-insensitive and branchless except for > the loop). Unfortunately, the advantage of C code being instrumentable does > also come around to bite me...
Is there any interest from anybody in spinning a proper patch out of this? Shaokun? Will > /* Looks dumb, but generates nice-ish code */ > static u64 accumulate(u64 sum, u64 data) > { > __uint128_t tmp = (__uint128_t)sum + data; > return tmp + (tmp >> 64); > } > > unsigned int do_csum_c(const unsigned char *buff, int len) > { > unsigned int offset, shift, sum, count; > u64 data, *ptr; > u64 sum64 = 0; > > offset = (unsigned long)buff & 0x7; > /* > * This is to all intents and purposes safe, since rounding down cannot > * result in a different page or cache line being accessed, and @buff > * should absolutely not be pointing to anything read-sensitive. > * It does, however, piss off KASAN... > */ > ptr = (u64 *)(buff - offset); > shift = offset * 8; > > /* > * Head: zero out any excess leading bytes. Shifting back by the same > * amount should be at least as fast as any other way of handling the > * odd/even alignment, and means we can ignore it until the very end. > */ > data = *ptr++; > #ifdef __LITTLE_ENDIAN > data = (data >> shift) << shift; > #else > data = (data << shift) >> shift; > #endif > count = 8 - offset; > > /* Body: straightforward aligned loads from here on... */ > //TODO: fancy stuff with larger strides and uint128s? > while(len > count) { > sum64 = accumulate(sum64, data); > data = *ptr++; > count += 8; > } > /* > * Tail: zero any over-read bytes similarly to the head, again > * preserving odd/even alignment. > */ > shift = (count - len) * 8; > #ifdef __LITTLE_ENDIAN > data = (data << shift) >> shift; > #else > data = (data >> shift) << shift; > #endif > sum64 = accumulate(sum64, data); > > /* Finally, folding */ > sum64 += (sum64 >> 32) | (sum64 << 32); > sum = sum64 >> 32; > sum += (sum >> 16) | (sum << 16); > if (offset & 1) > return (u16)swab32(sum); > > return sum >> 16; > }