On Thu, Feb 21, 2019 at 08:15:23AM +0000, Al Viro wrote:
>       All instances of struct socket are embedded into some
> bigger structure - most into struct socket_alloc (with struct inode
> following struct socket), some into struct tun_file or struct
> tap_queue.
> 
>       In the last two cases the corresponding struct socket_wq
> (the one whose address goes into socket->wq) is in the same
> containing structure, right after struct socket.
> 
>       In case of struct socket_alloc, we allocate struct
> socket_wq separately and set socket->wq before anyone sees
> either (in sock_alloc_inode()).  In sock_destroy_inode()
> they are both freed (struct sock_alloc immediately,
> struct socket_wq - RCU-delayed).
> 
>       AFAICS, nothing ever reassigns socket->wq.  Could we
> simply embed struct socket_wq into struct socket?  RCU delay
> is not an issue - net/socket.c is non-modular, so call_rcu()-based
> variant freeing both together is not horrible.  sock_alloc_inode()
> would be simplified, tun/tap uses would simply lose the separate
> socket_wq members.
> 
>       The only problem I see here is ____cacheline_aligned_in_smp
> we have on struct socket_wq.  Could we simply make it the first
> field in struct socket?  Without lockdep they are reasonably small -
> on amd64 socket_wq is 64 bytes, while the rest of struct socket is
> 48 (and pointer to wq would obviously disappear).
> 
>       Or is there something subtle I'm missing here?

Put it another way, what was the reason for "net: sock_def_readable()
and friends RCU conversion" not to put RCU delay into freeing of
struct socket itself?  Separating the write-often fields from
mostly read-only ones?  I hadn't been able to find in archives
the discussion from back in 2010, unfortunately ;-/

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