On 9/24/18 10:13 AM, Mike Manning wrote: > From: Robert Shearman <rshea...@vyatta.att-mail.com> > > There is no easy way currently for applications that want to receive > packets in the default VRF to be isolated from packets arriving in > VRFs, which makes using VRF-unaware applications in a VRF-aware system > a potential security risk.
That comment is not correct. The point of the l3mdev sysctl's is to prohibit this case. Setting net.ipv4.{tcp,udp}_l3mdev_accept=0 means that a packet arriving on an interface enslaved to a VRF can not be received by a global socket. Setting the l3mdev to 1 allows the default socket to work across VRFs. If that is not what you want for a given app or a given VRF, then one option is to add netfilter rules on the VRF device to prohibit it. I just verified this works for both tcp and udp. Further, overlapping binds are allowed using SO_REUSEPORT meaning I can have a server running in the default vrf bound to a port AND a server running bound to a specific vrf and the same port: udp UNCONN 0 0 *%red:12345 *:* users:(("vrf-test",pid=1376,fd=3)) udp UNCONN 0 0 *:12345 *:* users:(("vrf-test",pid=1375,fd=3)) tcp LISTEN 0 1 *%red:12345 *:* users:(("vrf-test",pid=1356,fd=3)) tcp LISTEN 0 1 *:12345 *:* users:(("vrf-test",pid=1352,fd=3)) For packets arriving on an interface enslaved to a VRF the socket lookup will pick the VRF server over the global one. -- With this patch set I am seeing a number of tests failing -- socket connections working when they should not or not working when they should. I only skimmed the results. I am guessing this patch is the reason, but that is just a guess. You need to make sure all permutations of: 1. net.ipv4.{tcp,udp}_l3mdev_accept={0,1}, 2. connection in the default VRF and in a VRF, 3. locally originated and remote traffic, 4. ipv4 and ipv6 continue to work as expected meaning packets flow when they should and fail with the right error when they should not. I believe the UDP cases were the main ones failing. Given the test failures, I did not look at the code changes in the patch.