Add this iterator for spilled registers, it concentrates the details of how to get the current frame's spilled registers into a single macro while clarifying the intention of the code which is calling the macro.
Signed-off-by: Joe Stringer <j...@wand.net.nz> --- include/linux/bpf_verifier.h | 11 +++++++++++ kernel/bpf/verifier.c | 16 +++++++--------- 2 files changed, 18 insertions(+), 9 deletions(-) diff --git a/include/linux/bpf_verifier.h b/include/linux/bpf_verifier.h index 8f70dc181e23..a613b52ce939 100644 --- a/include/linux/bpf_verifier.h +++ b/include/linux/bpf_verifier.h @@ -133,6 +133,17 @@ struct bpf_verifier_state { u32 curframe; }; +#define __get_spilled_reg(slot, frame) \ + (((slot < frame->allocated_stack / BPF_REG_SIZE) && \ + (frame->stack[slot].slot_type[0] == STACK_SPILL)) \ + ? &frame->stack[slot].spilled_ptr : NULL) + +/* Iterate over 'frame', setting 'reg' to either NULL or a spilled register. */ +#define for_each_spilled_reg(iter, frame, reg) \ + for (iter = 0, reg = __get_spilled_reg(iter, frame); \ + iter < frame->allocated_stack / BPF_REG_SIZE; \ + iter++, reg = __get_spilled_reg(iter, frame)) + /* linked list of verifier states used to prune search */ struct bpf_verifier_state_list { struct bpf_verifier_state state; diff --git a/kernel/bpf/verifier.c b/kernel/bpf/verifier.c index d92d9c37affd..f40e089c3893 100644 --- a/kernel/bpf/verifier.c +++ b/kernel/bpf/verifier.c @@ -2216,10 +2216,9 @@ static void __clear_all_pkt_pointers(struct bpf_verifier_env *env, if (reg_is_pkt_pointer_any(®s[i])) mark_reg_unknown(env, regs, i); - for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) { - if (state->stack[i].slot_type[0] != STACK_SPILL) + for_each_spilled_reg(i, state, reg) { + if (!reg) continue; - reg = &state->stack[i].spilled_ptr; if (reg_is_pkt_pointer_any(reg)) __mark_reg_unknown(reg); } @@ -3326,10 +3325,9 @@ static void find_good_pkt_pointers(struct bpf_verifier_state *vstate, for (j = 0; j <= vstate->curframe; j++) { state = vstate->frame[j]; - for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) { - if (state->stack[i].slot_type[0] != STACK_SPILL) + for_each_spilled_reg(i, state, reg) { + if (!reg) continue; - reg = &state->stack[i].spilled_ptr; if (reg->type == type && reg->id == dst_reg->id) reg->range = max(reg->range, new_range); } @@ -3574,7 +3572,7 @@ static void mark_map_regs(struct bpf_verifier_state *vstate, u32 regno, bool is_null) { struct bpf_func_state *state = vstate->frame[vstate->curframe]; - struct bpf_reg_state *regs = state->regs; + struct bpf_reg_state *reg, *regs = state->regs; u32 id = regs[regno].id; int i, j; @@ -3583,8 +3581,8 @@ static void mark_map_regs(struct bpf_verifier_state *vstate, u32 regno, for (j = 0; j <= vstate->curframe; j++) { state = vstate->frame[j]; - for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) { - if (state->stack[i].slot_type[0] != STACK_SPILL) + for_each_spilled_reg(i, state, reg) { + if (!reg) continue; mark_map_reg(&state->stack[i].spilled_ptr, 0, id, is_null); } -- 2.14.1