> >> +++ b/include/net/dsa.h > >> @@ -256,6 +256,9 @@ struct dsa_switch { > >> /* Number of switch port queues */ > >> unsigned int num_tx_queues; > >> > >> + unsigned long *bitmap; > >> + unsigned long _bitmap; > >> + > >> /* Dynamically allocated ports, keep last */ > >> size_t num_ports; > >> struct dsa_port ports[]; > >> diff --git a/net/dsa/dsa2.c b/net/dsa/dsa2.c > >> index adf50fb..cebf35f0 100644 > >> --- a/net/dsa/dsa2.c > >> +++ b/net/dsa/dsa2.c > >> @@ -748,6 +748,20 @@ struct dsa_switch *dsa_switch_alloc(struct device > >> *dev, size_t n) > >> if (!ds) > >> return NULL; > >> > >> + /* We avoid allocating memory outside dsa_switch > >> + * if it is not needed. > >> + */ > >> + if (n <= sizeof(ds->_bitmap) * 8) { > >> + ds->bitmap = &ds->_bitmap; > > > > Should not this be / BITS_PER_BYTE? If the sizeof(unsigned long) is <= > > 8, then you don't need to allocate it, otherwise, you have to.
> This optimization will save us an allocation when number of ports is > less than 32 or 64 (depending on arch). > IMHO it's useful, if you consider that, right now, DSA works only with > 12-ports switches. Do you have a feeling for the savings? I don't see it being very large, and given the extra code, it might actually be negative. Andrew