On Tue, 2016-12-06 at 10:53 +0100, Paolo Abeni wrote: > Hi Eric, > I don't understand why we can avoid setting skb->peek if len > 0. I > think that will change the kernel behavior if: > - peek with offset is set > - 3 skbs with len > 0 are enqueued > - the u/s peek (with offset) the second one > - the u/s disable peeking with offset and peeks 2 more skbs. > > With the current code in the last step the u/s is going to peek the 1# > and the 3# skbs, after this patch will peek the 1# and the 2#. Am I > missing something ? Probably the new behavior is more correct, but still > is a change. > > I gave this a run in my test bed on top of your udp-related patches I > see additional ~3 improvement in the udp flood scenario, and a bit more > in the un-contended scenario. > > Thank you,
MSG_PEEK always grab the first skb in queue, regardless of its skb->peeked status. Unless an offset (given in bytes) is given. Then we skip X bytes in the queue, again regardless of skb->peeked bit. skb->peeked is _needed_ to avoid peeking the same 0-byte skb over and over, since user land could not skip it, as the offset to skip skbs is computed by sum ( lengthes). An infinite loop of recvmsg() would happen, stuck on the same skb. For regular non 0-bytes payload, we can skip over them without even looking at skb->peeked. Initially, skb->peeked was only a (bad) way to make sure UDP would increment its stats only for non peeked messages. We can implement that using at MSG_PEEK flag.