From: Amir Vadai <a...@vadai.me>
Date: Wed, 30 Nov 2016 11:09:27 +0200

> @@ -119,18 +119,45 @@ static bool offset_valid(struct sk_buff *skb, int 
> offset)
>       return true;
>  }
>  
> +static int pedit_skb_hdr_offset(struct sk_buff *skb,
> +                             enum pedit_header_type htype, int *hoffset)
> +{
> +     int ret = -1;
> +
> +     switch (htype) {
> +     case PEDIT_HDR_TYPE_ETH:
> +             if (skb_mac_header_was_set(skb)) {
> +                     *hoffset = skb_mac_offset(skb);
> +                     ret = 0;
> +             }
> +             break;
> +     case PEDIT_HDR_TYPE_RAW:
> +     case PEDIT_HDR_TYPE_IP4:
> +     case PEDIT_HDR_TYPE_IP6:
> +             *hoffset = skb_network_offset(skb);
> +             ret = 0;
> +             break;
> +     case PEDIT_HDR_TYPE_TCP:
> +     case PEDIT_HDR_TYPE_UDP:
> +             if (skb_transport_header_was_set(skb)) {
> +                     *hoffset = skb_transport_offset(skb);
> +                     ret = 0;
> +             }
> +             break;
> +     };
> +
> +     return ret;
> +}
> +

The only distinction between the cases is "L2", "L3", and "L4".

Therefore I don't see any reason to break it down into IP4 vs. IP6 vs.
RAW, for example.  They all map to the same thing.

So why not just have PEDIT_HDR_TYPE_L2, PEDIT_HDR_TYPE_L3, and
PEDIT_HDR_TYPE_L4?  It definitely seems more straightforward
and cleaner that way.

Thanks.

Reply via email to