From: Eric Dumazet <eduma...@google.com> Sending zero checksum is ok for TCP, but not for UDP.
UDPv6 receiver should by default drop a frame with a 0 checksum, and UDPv4 would not verify the checksum and might accept a corrupted packet. Simply replace such checksum by 0xffff, regardless of transport. This error was caught on SIT tunnels, but seems generic. Signed-off-by: Eric Dumazet <eduma...@google.com> Cc: Maciej Żenczykowski <m...@google.com> Cc: Willem de Bruijn <will...@google.com> --- net/core/dev.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/net/core/dev.c b/net/core/dev.c index dbc871306910..899a0f00e721 100644 --- a/net/core/dev.c +++ b/net/core/dev.c @@ -2484,7 +2484,7 @@ int skb_checksum_help(struct sk_buff *skb) goto out; } - *(__sum16 *)(skb->data + offset) = csum_fold(csum); + *(__sum16 *)(skb->data + offset) = csum_fold(csum) ?: CSUM_MANGLED_0; out_set_summed: skb->ip_summed = CHECKSUM_NONE; out: