From: Eric Dumazet <eduma...@google.com>

Sending zero checksum is ok for TCP, but not for UDP.

UDPv6 receiver should by default drop a frame with a 0 checksum,
and UDPv4 would not verify the checksum and might accept a corrupted
packet.

Simply replace such checksum by 0xffff, regardless of transport.

This error was caught on SIT tunnels, but seems generic.

Signed-off-by: Eric Dumazet <eduma...@google.com>
Cc: Maciej Żenczykowski <m...@google.com>
Cc: Willem de Bruijn <will...@google.com>
---
 net/core/dev.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/net/core/dev.c b/net/core/dev.c
index dbc871306910..899a0f00e721 100644
--- a/net/core/dev.c
+++ b/net/core/dev.c
@@ -2484,7 +2484,7 @@ int skb_checksum_help(struct sk_buff *skb)
                        goto out;
        }
 
-       *(__sum16 *)(skb->data + offset) = csum_fold(csum);
+       *(__sum16 *)(skb->data + offset) = csum_fold(csum) ?: CSUM_MANGLED_0;
 out_set_summed:
        skb->ip_summed = CHECKSUM_NONE;
 out:


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