* ra...@psg.com (Randy Bush) [Sun 02 Aug 2015, 13:37 CEST]:
ietf, >1k people, easily fits in 10g, but tries to have two for
redundancy. also no nat, no firewall, and even ipv6. but absorbing
or combatting scans and other attacks cause complexity one would
prefer to avoid. in praha, there was even a tkip attack, or so it
is believed; turned off tkip.
Didn't the IETF already deprecate TKIP?
the quakecon net was explained very poorly. what in particular
provides game-quality latency, or lack thereof? with only 2g, i
guess i can understand the cache. decent bandwidth would reduce
complexity. and the network is flat?
Cabling up 4,400 ports does take a lot of effort, though.
The QuakeCon video was typical for a server guy talking about network:
with a focus on the network periphery, i.e. some servers supporting
the network. I guess a tale of punching 300-odd patchpanels is not
that captivating to everybody out there.
-- Niels.