Jack Bates wrote:
.01%? heh. NAT can break xbox, ps3, certain pc games, screw with various
programs that dislike multiple connections from a single IP, and the
crap load of vpn clients that appear on the network and do not support
nat traversal (either doesn't support it, or big corp A refuses to
enable it).

If this were really an issue I'd expect my nieces and nephews, all of whom are 
big
game players, would have mentioned it.  They haven't though, despite being 
behind
cheap NATing CPE from D-Link and Netgear.

Address conservation aside, the main selling point of NAT is its filtering of 
inbound
session requests.  NAT _always_ fails-closed by forcing inbound connections to 
pass
validation by stateful inspection.  Without this you'd have to depend on less
reliable (fail-open) mechanisms and streams could be initiated from the 
Internet at
large.  In theory you could enforce fail-closed reliably without NAT, but the 
rules
would have to be more complex and complexity is the enemy of security.  Worse, 
if
non-NATed CPE didn't do adequate session validation, inspection, and tracking, 
as
low-end gear might be expected to cut corners on, end-user networks would be 
more
exposed to nefarious outside-initiated streams.

Arguments against NAT uniformly fail to give credit to these security 
considerations,
which is a large reason the market has not taken IPv6 seriously to-date.  Even 
in big
business, CISOs are able to shoot-down netops recommendations for 1:1 address 
mapping
with ease (not that vocal NAT opponents get jobs where internal security is a
concern).

IMO,
Roger Marquis

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