Hi Nanog, 

We have recently introduced a MMORPG (online game) to the Internet. We 
currently are receiving many complaints from UK (and a few EU) customers of 
sudden traffic loss or slowness which makes the game unplayable. The complaints 
come through like clockwork from 6:00PM to 11:59PM (GMT). Our chief complaint 
customers originate from British Telecom who equate to an aggregate estimate of 
200Mbps during said hours. 

Is there any advice, known traffic shaping bucket or predictive traffic shaping 
of sorts that could be impeding our customers use over our ports TCP/7000-7500? 
Would our traffic be considered P2P traffic and throttled once inside their ASN 
(or even outside)? 

Understandably ISPs would want to protect the precious bandwidth and IP 
services.

We are based in US but I am at a wits end on route shifting over our major ISP 
connections and finding no resolution. 

Is there anyone who has experienced cross-the-pond issues such as this and had 
had luck in finding a resolution or at least an answer? (Maybe a form to fill 
out for cut-through allowance/whitelist for our prefix and port range, if such 
a thing existed?).

Much obliged, 
Jake

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