Over here in AsiaPAC we ran out of readily available IPv4 many years ago. I’ve 
been deploying dual stack CGNAT v4 + Public V6 to ISP networks for at least 10 
years. Virtually all modern RGW’s and devices (except *** play station) have 
supported V6 transparently for many years and the customer’s have no clue they 
are using V6. V6 accounts for about 60% of customer traffic due to widespread 
support on CDN’s and this reduces the requirement for services card capacity 
(ISA/ESA on Nokia, MS-MPC on Juniper) on the CGNAT device’s. As a general rule 
if a customer actually notices and complains about CGN (again *** Playstation) 
the rule has generally been, sure here is a static v4 ip, bye now. Those 
customers who notice run at about 100 per 10,000 customers as a general rule. 
So 10K customers = a /24 for CGN pools and a /25 for static IP’s and you are 
good to go. Every customer gets a /56 of v6. While I’m not a V6 fanboy it 
really does work just fine and works well enough that the end customers have 
absolutely no clue its turned on. It takes little extra effort to enable it 
when you are deploying a new network element and there is almost universal 
device support.

 

 

 

 

 

 

From: NANOG <nanog-bounces+tony=wicks.co...@nanog.org> On Behalf Of Michael 
Thomas
Sent: Thursday, 10 March 2022 11:12 am
To: Josh Luthman <j...@imaginenetworksllc.com>
Cc: nanog@nanog.org
Subject: Re: V6 still not supported

 

 

On 3/9/22 2:03 PM, Josh Luthman wrote:

IPv4 doesn't require NAT. 

 

But to answer your question, I would say most if not all of the complaints 
about NAT/double NAT are the Xbox saying strict nat instead of open.  These 
complaints are super rare.

CGNat -- which is the alternative -- creates a double NAT. I poked around and 
it seems that affects quite a few games. 

Mike

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