(as an aside) Some of this timed & controlled distribution (by the content 
originator) should be possible using IETF Content Delivery Network 
Interconnection (CDNI) standards - see 
https://datatracker.ietf.org/wg/cdni/documents/. The initial RFC 6707 provides 
some background - https://www.rfc-editor.org/rfc/rfc6707.

But I think folks are correct that the issue may be more that a given gaming 
device was turned off at night (though no reason that device could not 
pre-cache the content from the source). In any case, there should be a better 
way to address this. The Internet will see more and more of these downloads and 
smoothing the impact out seems prudent for all involved.

Jason

On 2/12/20, 11:59 AM, "NANOG on behalf of Chris Adams" 
<nanog-boun...@nanog.org on behalf of c...@cmadams.net> wrote:

    I think security is probably the sticking point for this.  Content
    owners don't want anybody having direct access to their files, and as
    more content is distributed over HTTPS, content distributors don't wany
    anbody having access to their certificates.
    --
    Chris Adams <c...@cmadams.net>


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