> > with IPv6 (without NAT), server can just introduce client A's address > > to B, and let them video-chat directly. so game operators will be > > able to reduce the size of central server, and traffic to server will > > be decreased. so for game operators, IPv6 has major (commercial) > > benefit. > > Remember that for this to happen, you also need multicast. And since IPv4 Petri I think the point is that you actually don't need multicast to do it. For it to scale - yes. But not to do it. I guess that is also partly why multicast has not taken off.. - kurtis -
- Re: Broadening the IPv6 discussion Kurtis Lindqvist
- Re: Broadening the IPv6 discussion Petri Helenius
- Re: Broadening the IPv6 discussion Kevin Oberman
- Re: Broadening the IPv6 discussion Kurtis Lindqvist
- Re: Broadening the IPv6 discuss... Petri Helenius
- Re: Broadening the IPv6 dis... Iljitsch van Beijnum
- RE: Broadening the IPv6 dis... Jeroen Massar
- RE: Broadening the IPv6 dis... Iljitsch van Beijnum
- RE: Broadening the IPv6 dis... Jeroen Massar
- Re: Broadening the IPv6 discussion Petri Helenius
- Re: Broadening the IPv6 discussion Kurtis Lindqvist
- Re: Broadening the IPv6 discussion Petri Helenius
- Re: Broadening the IPv6 discussion Marshall Eubanks
