On Thu, Jul 6, 2023, at 11:58,  wrote:
> My personal opinion is basically this:
> 1. To do any kind of serious audio rendering, you basically must use the 
> AudioWorkletProcessor class. 
> 2. Apple has basically refuse to implement this.
> 3. Until now? https://yishengjiang99.github.io/fft-64bit/ works on my iPhone 
> (I’m running the latest iOS everything)
> 4. Web audio saved?
> 
> Sent from my phone

I'm not entirely sure what you're asking, it has been possible to use it for 
about 2 years on Safari on iOS (first available on iOS in Safari 14.5, released 
2021-04-26). It's been available long before that in other browsers, mobile and 
desktop.

I never heard a thing about Apple refusing to implement it, and I'm the editor 
of the standard in which AudioWorkletProcess is specified.

Sometimes things take time to be implemented correctly, and the priorities of 
implementers of web browser engine don't always align with what we'd like 
shipped and available universally.

There's an increasing number of commercial products using the Web Audio API 
(and countless free software and/or academic projects -- enough to warrant a 
dedicated conference), and even though there's still a lot of work to do, some 
of those applications are far from being toys.

That said, if you feel the API is missing something, I encourage you to browse 
https://github.com/WebAudio/web-audio-api/issues/ to see the list of open 
issues and their status (planned, in discussion, specified but not implemented 
yet, etc.), and possibly create a new issue. Our working group meet every other 
week to discuss those.

Best,
Paul.

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