Mono for Android uses the native Android Asset mechanism, so yes, it has the same limitation.

It's a limitation with compression. If you do not compress the asset, it can be larger.

In the project properties, you can specify file extensions that you don't want to get compressed.

Hope this helps!
Jonathan

On 2/17/2012 9:10 AM, Goncalo Oliveira wrote:
Hello,

There seems to be a limitation in Android with assets size - assets
can't exceed 1mb. This applies to .so libraries as well. Does this
affect Monodroid? If I add a .so larger than 1mb and mark it as
NativeLibrary, does this create a problem? Is there a way to work around
this limitation?

Cheers


--
Gonçalo Oliveira



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