Hi, it seems that bitmap images attached as background drawables are never released. In order to re-create the problem just create a default Mono for Android project and add the line
android:background="@drawable/wallpaper" to the outer LinearLayout. Also add a wallpaper.png image (make it large to quickly see the problem, e.g. 1280x1024 pixels) to the resources drawable folder. Then start the application. When turning the orientation of the device (portrait/landscape) the activity is re-created with every turn. Turning the device several times (about 7 times with a 1280x1024 image) causes an exception because we are already running out of memory. To verify the problem I also created a Java Android default application and made the very same changes to it, using the very same image. Needless to say, the real Android application does never exhaust its memory. I assume that Mono for Android somewhere keeps a persistent internal reference to every Activity that is ever created and never releases it. Thus all resources attached to an Activity are never released, too. I even trimmed down the default application to just namespace MonoAndroidApplication2 { [Activity(Label = "MonoAndroidApplication2", MainLauncher = true)] public class Activity1 : Activity { protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); SetContentView(Resource.Layout.Main); } } } and still, the memory of the background image and probably more is leaked. BTW: Sure I could use a smaller image or maybe no background image at all. But this would only defer the problem and not solve it. Cheers, Andreas -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Memory-Leak-with-Background-Image-tp5165833p5165833.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid