On Sep 23, 2011, at 6:20 AM, Miljenko Cvjetko wrote:
> Try putting it in Assets folder and load as asset....
> Build action is Andorid asset!!

He said he's using Embedded resource and he's using 
Assembly.GetManifestResourceStream(). This _should_ be fine (and works around 
the Android issue where Assets must be < 1MB in size prior to Android 2.3).

 - Jon

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