The horrifically slow speed of the emulator is basically making 
evaluation impossible, as simply tracing from one line to the next in 
the debugger ( VS2k10 )can take 20 seconds up to several minutes, 
evaluating a variable is simply not worth it, several minutes if VS 
doesn't simply lock up.  At this point I frankly gave up.  I used 
Java/Eclipse for some Android development and the emulator was bad, but 
not this bad.  I even created a 1.6 device with a super low resolution 
screen, turned off animations via command line switch and it was still 
completely unusable.

When debugging on device, is it any better?  I am am unwilling to buy 
the full version based on what I have seen thus far, the development 
pipeline is just simply broken.  Is there, or will there be, an option 
for a time limited trial so we can try it against an actual device?

As it stands now, with the awful emulator support, your trial program is 
probably losing you more customers than anything.

On 8/24/2011 1:13 PM, Jonathan Pryor wrote:
> On Aug 24, 2011, at 1:07 PM, andineupert wrote:
>> Any ways to increase speed?
> Shrink the display size to the smallest you can get away with. As per [0], at 
> about the 40 minute mark, a major reason for the emulator's slowness (in 
> addition to emulating an ARM CPU) is graphics: the entire video pipeline is 
> done in software, in ARM, in the emulator. Shrinking the emulator size as 
> much as possible reduces what needs to be rendered, speeding things up.
>
> Yes, the emulator is slow as balls. Even Google admits to it.
>
>   - Jon
>
> [0] http://www.youtube.com/watch?v=Oq05KqjXTvs
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