I eventually will look for hotspots and call only when one is detected and online. Thanks for that bit of information and code.
But during testing, I shouldn't have an issue. I've decided to take your thoughts to heart on the emulator and decided to nuke it. I'm building a clean emulator(what a painfully long task) and will make sure that the VM has Internet. This will give me a clean bench. I will then load the application and see what happens. I have noticed the emulator is a little flaky where I have to restart it or even reboot my PC. So, let me get a clean bench and make sure Internet is working and I'll let your know. On a side note, it would be great if I could use virtualbox for testing because I save and load different snapshots. Tim -----Original Message----- From: monodroid-boun...@lists.ximian.com [mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor Sent: Friday, August 05, 2011 12:03 PM To: Discussions related to Mono for Android Subject: Re: [mono-android] HTTP issues On Aug 5, 2011, at 11:31 AM, Tim Kelly wrote: > However, during on C# testing, this attached routine is called every minute and after a short period of time it causes the networking in the emulator to stop requiring a reboot. > > We've determined nothing from the logs other than it seems the DNS request dies as a reported error first and then additional request just timeout. But basically it is all over the place and not consistent. When that happens, before you reboot the emulator, try opening the Browser app and seeing if you can navigate to a URL. Is it a system wide loss of DNS/etc., or is it local to your app? What I've noticed in testing with the emulator is that frequently when the emulator boots it has no networking, and Browser won't be able to load anything (which breaks my test app, which also tries a network request w/o any graceful error catching). Restarting the emulator fixes this problem (as I haven't explored enough to figure out why the emulator is coming up w/o networking in the first place). This may or may not be related to the issues you're seeing; I have no idea. It does bring up a major point, though: you can't expect to have "always accessible" networking on the device, so you should try checking the network connection status before you fire off your network requests (adapted from http://www.androidpeople.com/android-how-check-network-statusboth-wifi-a nd-mobile-3g): static bool IsNetworkAvailable (Context context) { // requires the android.permission.ACCESS_NETWORK_STATE permission var manager = (Android.Net.ConnectivityManager) context.GetSystemService(Context.ConnectivityService); var wifi = manager.GetNeworkInfo (Android.Net.ConnectivityType.Wifi); var mobile = manager.GetNetworkInfo (Android.Net.ConnectivityType.Mobile); bool online = wifi.IsAvailable || mobile.IsAvailable; return online; } This may help your app, it may not; it's my current best guess. :-) - Jon _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid