Hi Kern, For what it's worth, I also think this has been an issue with Visual Studio in general and is not specificity a Mono issue.
Same problem I've faced many times, sure would be nice to have a 'make clean' feature, which helps identify and stripped rogue assets! Idea for a tool there... Perhaps Miguel and team can get something along these lines in the future, would be helpful in reducing this being something very time consuming and hence a drop in productivity to resolve. Best Wishes. Glen On Mon, Jun 20, 2011 at 12:05 PM, mlungu <mlu...@orcon.net.nz> wrote: > Hi Glen; > > Just managed to sort this out. Couple of rogue settings in project file > regarding build outputs. > Ended up removing the settings then creating a new solution and re-adding > existing projects. > > Cheers > Kern > > -- > View this message in context: > http://mono-for-android.1047100.n5.nabble.com/mondroid-build-error-tp4500639p4504872.html > Sent from the Mono for Android mailing list archive at Nabble.com. > _______________________________________________ > Monodroid mailing list > Monodroid@lists.ximian.com > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid > -- Glen Hassell Inner Technique http://innertech.com.au/ Office: 03 9687 0006 Mobile: +61 (0) 438 340 385
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