> From: [email protected]
> Subject: Monodroid Digest, Vol 10, Issue 66
> To: [email protected]
> Date: Sat, 14 May 2011 06:36:06 -0400
> 
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> Today's Topics:
> 
>    1. Detecting Network connectivity state changes (dbeaugrand)
>    2. Re: Resx Localization (Anthony.Coqui)
>    3. Re: Slow/poor performance (Tom Opgenorth)
>    4. UNSUSCRIBE (Sergio Pinto Osorio)
>    5. Win 7 64 bit problems? (Tom Opgenorth)
>    6. Re: Slow/poor performance (Piotr Kryger)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Fri, 13 May 2011 12:17:10 -0700 (PDT)
> From: dbeaugrand <[email protected]>
> Subject: [mono-android] Detecting Network connectivity state changes
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
> 
> I have a need to monitor the state of the network connections in my
> application. I have setup a BroadcastReceiver on
> ConnectivityManager.ConnectivityAction to do this. 
> 
> ...
> mWiFiReceiver = new NetworkStateChanged();
> this.RegisterReceiver(mWiFiReceiver, new
> IntentFilter(ConnectivityManager.ConnectivityAction));
> ...
> 
> ...
> [BroadcastReceiver]
> public class NetworkStateChanged : BroadcastReceiver
> {
>         public override void OnReceive(Context context, Intent intent)
>         {
>             Log.Debug("TESTME, "Got an OnReceive inside the
> NetworkStateChanged ...");
>          }
> }
> ...
> 
> This seems to work great giving me notifications. 
> 
> But the JAVA example i was following uses getParcelableExtra to obtain the
> NetworkInfo. 
> 
> @Override
>   public void onReceive(Context arg0, Intent arg1) {
>   
>    NetworkInfo networkInfo = (NetworkInfo)
> arg1.getParcelableExtra(ConnectivityManager.EXTRA_NETWORK_INFO);
>    if(networkInfo.getType() == ConnectivityManager.TYPE_WIFI){
>     DisplayWifiState();
>    }
> 
> I can only find a GetParcelableArrayExtra in monodroid API. Can someone
> point me to a monodroid way of getting the NetworkInfo from the OnReceive
> Intent?
> 
> Thanks for your help,
> Dennis
> 
> --
> View this message in context: 
> http://mono-for-android.1047100.n5.nabble.com/Detecting-Network-connectivity-state-changes-tp4394070p4394070.html
> Sent from the Mono for Android mailing list archive at Nabble.com.
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Fri, 13 May 2011 22:37:17 -0400
> From: Anthony.Coqui <[email protected]>
> Subject: Re: [mono-android] Resx Localization
> To: "'Discussions related to Mono for Android'"
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="us-ascii"
> 
> Hello :)
> 
> I am using the latest Build which includes support for creating a RESX
> files. (example:  MainPage.resx)  
> 
> This compiles into the project's dll which is then packaged into the apk
> file.  All works as it should for the default language.
> 
> 
> Unfortunately, I am hitting a wall when it comes to getting a non-default
> language to work.
> 
> Here is what I have done...
> After creating my default resx file, I made a copy of it and named it
> MainPage.it-IT.resx.  During the build process this will compile and create
> an it-IT folder with the Italian resources.dll file, as it does with any
> other Silverlight app.
> 
> After inspecting the contents of the apk file, I found that this non-default
> language file is not being included, and as a result I cannot get the
> alternate languages to function. (which makes sense given that it is not
> being included in the apk file)
> 
> I'm not sure if there is something obvious I am missing or if there is a
> bug.
> 
> Please let me know what you think,
> Ant
> 
> 
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jonathan Pobst
> Sent: Monday, April 18, 2011 5:23 PM
> To: Discussions related to Mono for Android
> Cc: Anthony Ramirez
> Subject: Re: [mono-android] Resx Localization
> 
> I verified that resx files work in Mono for Android, and added the VS
> template for the next version.
> 
> Jonathan
> 
> On 4/18/2011 9:47 AM, Anthony Ramirez wrote:
> > Hello :)
> >
> > Just wanted to follow up and see if anyone had any more 
> > suggestions/comments before I posted as a bug.
> >
> > Thanks,
> > Ant
> >
> >  > From: [email protected]
> >  > To: [email protected]
> >  > Subject: Re: [mono-android] Resx Localization  > Date: Wed, 13 Apr
> > 2011 17:22:13 -0400  >  > Hmm...
> >  >
> >  > In preparation for posting this bug, I created a simple sample app 
> > by  > performing the following steps:
> >  > 1 - Create a 'Mono for Android' project  > 2 - Right-clicked on the 
> > project and selected 'Add New Item'
> >  >
> >  > At this point, it became apparent that there is no way for me to 
> > add a  > 'Resources File' (.resx) file to my project.
> >  >
> >  > Previously, I was able to introduce the .resx file by copying and 
> > pasting it  > from a WP7 project into my 'Mono for Android' project.
> >  >
> >  > Ultimately, I want to have one shared method that can be used on my 
> > WP7,  > MonoTouch and Mono for Android projects. :)  >  > Am I 
> > attacking this problem from the wrong angle?
> >  >
> >  > Thanks again for the help,
> >  > Ant
> >  >
> >  >
> >  >
> >  > -----Original Message-----
> >  > From: [email protected]
> >  > [mailto:[email protected]] On Behalf Of Jonathan 
> > Pryor  > Sent: Wednesday, April 13, 2011 11:12 AM  > To: Discussions 
> > related to Mono for Android  > Subject: Re: [mono-android] Resx 
> > Localization  >  > On Apr 13, 2011, at 2:28 AM, Anthony.Coqui wrote:
> >  > > For the last 3 hours, I've been trying to get localization 
> > working with  > resx files and cannot get the app to switch to another
> language.
> >  >
> >  > This _could_ be:
> >  >
> >  > https://bugzilla.novell.com/show_bug.cgi?id=664573
> >  >
> >  > Specifically, the locale is cached at process startup, so if you 
> > start your  > process then change the locale, your app will continue 
> > to use the locale  > that was originally found.
> >  >
> >  > You should try exiting the process and restarting the app, see if 
> > that fixes  > things.
> >  >
> >  > You can exit the process on the emulator by using `adb shell kill 
> > PID` (find  > the PID via `adb shell ps` and look for your package 
> > name). You can't  > directly kill the process on devices, but for 
> > Debug builds you can ask the  > process to exit itself by:
> >  >
> >  > 1. Opening obj/Debug/android/AndroidManifest.xml
> >  > 2. Look for the <receiver android:name="mono.android.Seppuku" /> 
> > element;  > nested within is an <action/> and <category/> element, e.g.
> >  >
> >  > <receiver android:name="mono.android.Seppuku">
> >  > <intent-filter>
> >  > <action android:name="mono.android.intent.action.SEPPUKU" />  > 
> > <category  >
> >
> android:name="mono.android.intent.category.SEPPUKU.Mono.Samples.HelloTests"
> >  > />
> >  > </intent-filter>
> >  > </receiver>
> >  >
> >  > 3. Use `adb shell am broadcast -a ACTION -c CATEGORY`, e.g.
> >  >
> >  > $ adb shell am broadcast -a mono.android.intent.action.SEPPUKU \  > 
> > -c  > mono.android.intent.category.SEPPUKU.Mono.Samples.HelloTests
> >  >
> >  > > I checked the CultureInfo.CurrentCulture.EnglishName within the 
> > app and it  > returns the "non-English" culture, however, the 
> > ResourceManager continues to  > return the English language.
> >  >
> >  > Another possibility is that ResourceManager isn't finding an exact 
> > match for  > your "non-English" culture, and selects English as the 
> > fallback culture,  > thus resulting in english strings.
> >  >
> >  > > Is it even possible to do this?
> >  >
> >  > I would expect it to, but haven't actually tested it. :-)  >  > If 
> > none of the above corrects the problem, could you please file a bug  > 
> > report and attach a solution that exhibits the problem?
> >  >
> >  > Thanks,
> >  > - Jon
> >  >
> >  > _______________________________________________
> >  > Monodroid mailing list
> >  > [email protected]
> >  >
> >  > UNSUBSCRIBE INFORMATION:
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> >
> >
> >
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> 
> ------------------------------
> 
> Message: 3
> Date: Fri, 13 May 2011 21:05:03 -0600
> From: Tom Opgenorth <[email protected]>
> Subject: Re: [mono-android] Slow/poor performance
> To: Discussions related to Mono for Android
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Just gave this a quick try - got a 'System.Exception: "jarsigner" exited
> with code 1.'.
> 
> Before I dig too deep into this, thought I'd see if there were any sage
> words of advice.  :)
> 
> TIA.
> 
> On Thu, May 12, 2011 at 16:30, Brian Long <[email protected]>wrote:
> 
> > >>if there are any instructions/help that anyone can provide to document
> > the splash screen process, that would be great.
> >
> > Wally, I may be able to help on this one
> >
> > The sample Mono for Android app at
> > http://blong.com/Downloads/MonoAndroidJavaSplashScreenApp.zip uses a
> > Java splash screen, which appears pretty promptly.
> >
> > Of course once it invokes the main Mono for Android activity, there
> > can be a delay, but since the user has already seen a part of the app
> > on screen, psychologically this isn't so bad.
> >
> > It's pretty much the template project with a splash screen on the
> > front, implemented in Java.
> >
> > - Brian
> > _______________________________________________
> > Monodroid mailing list
> > [email protected]
> >
> > UNSUBSCRIBE INFORMATION:
> > http://lists.ximian.com/mailman/listinfo/monodroid
> >
> 
> 
> 
> -- 
> http://www.opgenorth.net
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> ------------------------------
> 
> Message: 4
> Date: Sat, 14 May 2011 00:13:57 -0400
> From: Sergio Pinto Osorio <[email protected]>
> Subject: [mono-android] UNSUSCRIBE
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Saludos
> 
> Atte.
> *Sergio Pinto Osorio*
> *Ingeniero en Inform?tica*
> Telefono M?vil:  9-5386973
> Correo: [email protected] - [email protected]
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> 
> ------------------------------
> 
> Message: 5
> Date: Fri, 13 May 2011 23:14:21 -0600
> From: Tom Opgenorth <[email protected]>
> Subject: [mono-android] Win 7 64 bit problems?
> To: monodroid <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> So I was trying to build an APK for my own Notepad port (not the same as
> Brian's).  It was working yesterday on my laptop (Win7 Ultimate 32 bit).
>  Now I try to compile on my Win 7 64 bit PC, and I get this error:
> 
>   C:\Program Files (x86)\MSBuild\Novell\mandroid.exe -v --nosign
> --sdk-dir="C:\android-sdk-windows"
> --builddir="E:\work\android\NotePad\NotePad\obj\Debug\android"
> --framework-dir="C:\Program Files (x86)\Reference
> Assemblies\Microsoft\Framework\MonoAndroid\v2.2" --framework-dir="C:\Program
> Files (x86)\Reference Assemblies\Microsoft\Framework\MonoAndroid\v1.0"
> -S="E:\work\android\NotePad\NotePad\obj\Debug\res"
> --package="com.example.android.notepad"   --abi="armeabi"
> --java-sdk-dir="C:\Program Files (x86)\Java\jdk1.6.0_25" --debug
> --sdk-platform="8"
> "E:\work\android\NotePad\NotePad\bin\Debug\com.example.android.notepad.dll"
> "C:\Program Files (x86)\Reference
> Assemblies\Microsoft\Framework\MonoAndroid\v2.2\Mono.Android.dll"
> "C:\Program Files (x86)\Reference
> Assemblies\Microsoft\Framework\MonoAndroid\v1.0\mscorlib.dll" "C:\Program
> Files (x86)\Reference
> Assemblies\Microsoft\Framework\MonoAndroid\v1.0\System.Core.dll" "C:\Program
> Files (x86)\Reference
> Assemblies\Microsoft\Framework\MonoAndroid\v1.0\System.dll" "C:\Program
> Files (x86)\Reference
> Assemblies\Microsoft\Framework\MonoAndroid\v1.0\System.Xml.dll" "C:\Program
> Files (x86)\Reference
> Assemblies\Microsoft\Framework\MonoAndroid\v1.0\System.Xml.Linq.dll"
> monodroid : error 1: System.NullReferenceException: Object reference not set
> to an instance of an object [E:\work\android\NotePad\NotePad\NotePad.csproj]
>     at
> MonoDroid.Utils.ProcessRocks+<ReadStandardOutput>c__Iterator5.MoveNext ()
> [0x00000] in <filename unknown>:0
>     at Monodroid.Toolbox.InvokeCommand (IEnumerable`1 commandLine) [0x00000]
> in <filename unknown>:0
>     at Monodroid.Toolbox.InvokeAapt (System.String packageName) [0x00000] in
> <filename unknown>:0
>     at Monodroid.Droidinator.CreatePackagedResources
> (System.Collections.Generic.List`1 javaTypes) [0x00000] in <filename
> unknown>:0
>     at Monodroid.Droidinator.CreateApk () [0x00000] in <filename unknown>:0
>     at Monodroid.MainClass.Main (System.String[] argv) [0x00000] in
> <filename unknown>:0
> Done Building Project "E:\work\android\NotePad\NotePad\NotePad.csproj"
> (SignAndroidPackage target(s)) -- FAILED.
> 
> Build FAILED.
> 
> Any suggestions?
> -- 
> http://www.opgenorth.net
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> 
> ------------------------------
> 
> Message: 6
> Date: Sat, 14 May 2011 12:36:03 +0200
> From: Piotr Kryger <[email protected]>
> Subject: Re: [mono-android] Slow/poor performance
> To: Discussions related to Mono for Android
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="utf-8"
> 
> I got the same error, when trying to setup splash screen in my project
> (though sample project from Brian worked fine).
> I found the problem was line setContentView(R.layout.splash) in
> SplashActivity.java - commenting this one made my project compile and deploy
> fine. As a workaround I replaced constant name R.layout.splash with its
> value, which can be found in obj/android/src/R.java
> file. Now it works. Any ideas what was the reason? (btw. would be great to
> see more meaningfull error messages from monodroid).
> 
> --
> Piotr
> 
> 2011/5/14 Tom Opgenorth <[email protected]>
> 
> > Just gave this a quick try - got a 'System.Exception: "jarsigner" exited
> > with code 1.'.
> >
> > Before I dig too deep into this, thought I'd see if there were any sage
> > words of advice.  :)
> >
> > TIA.
> >
> > On Thu, May 12, 2011 at 16:30, Brian Long 
> > <[email protected]>wrote:
> >
> >> >>if there are any instructions/help that anyone can provide to document
> >> the splash screen process, that would be great.
> >>
> >> Wally, I may be able to help on this one
> >>
> >> The sample Mono for Android app at
> >> http://blong.com/Downloads/MonoAndroidJavaSplashScreenApp.zip uses a
> >> Java splash screen, which appears pretty promptly.
> >>
> >> Of course once it invokes the main Mono for Android activity, there
> >> can be a delay, but since the user has already seen a part of the app
> >> on screen, psychologically this isn't so bad.
> >>
> >> It's pretty much the template project with a splash screen on the
> >> front, implemented in Java.
> >>
> >> - Brian
> >> _______________________________________________
> >> Monodroid mailing list
> >> [email protected]
> >>
> >> UNSUBSCRIBE INFORMATION:
> >> http://lists.ximian.com/mailman/listinfo/monodroid
> >>
> >
> >
> >
> > --
> > http://www.opgenorth.net
> >
> >
> > _______________________________________________
> > Monodroid mailing list
> > [email protected]
> >
> > UNSUBSCRIBE INFORMATION:
> > http://lists.ximian.com/mailman/listinfo/monodroid
> >
> >
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> 
> End of Monodroid Digest, Vol 10, Issue 66
> *****************************************
                                          
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