I have made what may be significant progress in my quest to port 
System.IO.Packaging to Mac/iOS. I have got to the point of having buildable 
code on iOS, but it fails here:

        [DllImport ("MonoPosixHelper", 
CallingConvention=CallingConvention.Cdecl)]
        static extern UnzipHandle unzOpen2 (string path, ref ZlibFileFuncDef 
pzlib_filefunc_def);

I found MonoPosixHelper and it seems like it's a zlib wrapper. zlib comes with 
all Mac/iOS boxes, so I strongly suspect that all I have to do is change that 
DllImport...

Are there any Mac/iOS people out there who might have any tips here? I'm still 
attacking this, but blindly at this point.
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