I have made what may be significant progress in my quest to port
System.IO.Packaging to Mac/iOS. I have got to the point of having buildable
code on iOS, but it fails here:
[DllImport ("MonoPosixHelper",
CallingConvention=CallingConvention.Cdecl)]
static extern UnzipHandle unzOpen2 (string path, ref ZlibFileFuncDef
pzlib_filefunc_def);
I found MonoPosixHelper and it seems like it's a zlib wrapper. zlib comes with
all Mac/iOS boxes, so I strongly suspect that all I have to do is change that
DllImport...
Are there any Mac/iOS people out there who might have any tips here? I'm still
attacking this, but blindly at this point.
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